/// @description // You can write your code in this editor if(room != room_outside){ planting = false; exit; } ///Only allowed to plant in outisde room #region Planting if(keyboard_check_pressed(ord("P"))){planting = !planting } if(planting){ mx = mouse_x; my = mouse_y; if(mouse_wheel_up()) selectCrop += 1; if(mouse_wheel_down()) selectCrop -= 1; if(selectCrop > sprite_get_number(spr_crops_picked)-1) { selectCrop = 0;} else if (selectCrop <0) {selectCrop = sprite_get_number(spr_crops_picked)-1; } if (mouse_check_button_pressed(mb_left)){ instance_create_crop(mx, my, selectCrop); } } #endregion if(instance_exists(obj_crops) and keyboard_check_pressed(ord("G"))){ with(obj_crops){ if(growthStage < maxGrowthStage){ daysOld += 1; //First Growth var firstGrowth = 0; if(daysOld > 0){ firstGrowth = 1; } growthStage = firstGrowth + daysOld div growthStageDuration; } else { growthStage = maxGrowthStage; fullyGrown = true; alarm[1] = 1; } } }