while{true} do { _alive = alive _target; if(!_alive) exitwith {}; _color = format['#(rgb,8,8,3)color(%1,%2,%3,1)',random(1),random(1),random(1)]; [[_target,[_color,_color,_color,_color,_color]],"BIS_fnc_setObjectTexture",true,false] call BIS_fnc_MP; sleep 1; };