onEachFrame { if (vehicle player isKindOf "Air") then { { _center = positionCameraToWorld [0,0,8]; _x params ["_letter", "_color", "_offset1", "_offset2"]; drawIcon3D [ "", _color, _center vectorAdd _offset1, 0, 0, 0, _letter, 2, 0.05, "PuristaMedium" ]; drawIcon3D [ "", _color, _center vectorAdd _offset2, 0, 0, 0, ".", 2, 0.05, "PuristaMedium" ]; } count [ ["N",[1,1,1,1],[0,1,0],[0,0.5,0]], ["S",[1,1,1,0.7],[0,-1,0],[0,-0.5,0]], ["E",[1,1,1,0.7],[1,0,0],[0.5,0,0]], ["W",[1,1,1,0.7],[-1,0,0],[-0.5,0,0]] ]; }; };