function onLoad(save_data) --set the default text to match the object description text = self.getDescription() --update the XML Input field once the asset has finished loading Wait.condition( function() updateXml() end, function() return self.loading_custom == false end ) end function updateXml() --calculate the vertical offset needed for the InputField local size = self.getBounds().size local scale = self.getScale() local z_offset = ((self.getCustomObject().thickness * 100) - (self.getBounds().offset.y * 200)) / -2 -1 --size, in percent, of the image that should be covered by the input field local inputSize = 90 --main xml styling local xml = { { tag = "InputField", attributes = { --edit the style of your input field here caretBlinkRate = 0.85, caretColor = "#323232", caretWidth = 1, characterLimit = 0, characterValidation = "None", color = "#00000000", --8-digit hex code, last 2 are alpha. change to ff to see the background fontSize = 45, lineType = "MultiLineNewLine", placeholder = "Click here to edit the text", rectAlignment = "MiddleCenter", rotation = "0 0 180", scale = "0.5 0.5 0.5", selectionColor = "rgba(0.65,0.8,1,0.75)", textColor = "#cccccc", --don't edit the following fields, adjust size by changing "inputSize" above id = "field", onEndEdit = "xml_endEdit", text = text, position = "0 0 "..z_offset, width = size.x * (inputSize * 2) / scale.x, preferredWidth = size.x * (inputSize * 2) / scale.x, height = size.z * (inputSize * 2) / scale.z, preferredHeight = size.z * (inputSize * 2) / scale.z, } } } self.UI.setXmlTable(xml) end function xml_endEdit(player, value, id) self.setDescription(value) end