function HandleCustomCommand(command) if command == "JOKE" then BattleDialog({"You told a bad pun about\rskeletons.\nPapyrus groans in frustration."}) currentdialogue = {"[font:papyrus][voice:papyrus]HA HA.[w:15]\nVERY FUNNY."} elseif command == "FLIRT" then BattleDialog({"You tell Papyrus that you love\rhim."}) currentdialogue = {"[font:papyrus][voice:papyrus]AH HA HA! SO\nYOU FINALLY REVEAL\n YOUR [color:ff0000]ULTIMATE FEELINGS?"} currentdialogue = {"[font:papyrus][voice:papyrus]W-WELL! I, THE GREAT\nPAPYRUS, HAVE VERY\nHIGH STANDARDS!"} elseif command == "TALK" then BattleDialog({"You tell Papyrus you don't want\rto fight, and that you just\rwant to go home."}) currentdialogue = {"[font:papyrus][voice:papyrus]HMM...SO YOU\nREFUSE TO\n[color:ff0000]FIGHT[color:000000]..."} currentdialogue = {"[font:papyrus][voice:papyrus]WELL, THEN,\nLET'S SEE HOW\nYOU HOLD UP\nAGAINST MY\nFAMOUS [color:ff0000]BLUE\nATTACK[color:000000]!!!"} end end