if(get_property("_drunkPygmyBanishes").to_int() == 0){ cli_execute("acquire 69 bowl of scorpions"); } /* while(get_property("_drunkPygmyBanishes").to_int() < 11){ adv1(to_location(344),-1,""); while(in_multi_fight()){ run_combat(); } cli_execute("cast cannelloni cocoon"); bjorn_stuff(); } */ //new version using May 2019's iotm. if(get_property("_force_used").to_int() < 5){ //just so we don't trigger this after the block is done. probably don't need it anyway. cli_execute("outfit npzr bullshit"); } while(get_property("_drunkPygmyBanishes").to_int() < 10){ //use 10/11 of the daily drunk pygmy free kills, saving the last for saber degeneracy. adv1(to_location(344),-1,""); while(in_multi_fight()){ run_combat(); } cli_execute("cast cannelloni cocoon"); bjorn_stuff(); } //checking for timer 1 so that script failing doesn't eat up literally all my turns. while(get_property("_force_used").to_int() < 5 && have_effect($effect[timer 1]) > 0 ){ //we want to stasis drunk pygmies to get boa meat before saber copying, so hide our bowls of scorpions. cli_execute("try; closet put * bowl of scorpions"); //autoattack that stasises for boa meat before using the saber skill. set_auto_attack("drunk pygmy force bullshit"); //this adv1() might need to be visit_url("adventure.php?snarfblat=344") followed by visit_url("fight.php") or visit_url("main.php") to deal with this behaving a lot like a rollover run. //adv1(to_location(344),-1,""); //encounter drunk pygmy that gets stasised and sabered. visit_url("adventure.php?snarfblat=344"); //make mafia understand fight has ended. visit_url("fight.php"); //at this point we should be in the choice adventure for the force thing. while(available_choice_options().count() >= 3){ //incrementing flag here to fail more gracefully with bad internet. set_property("_force_used",get_property("_force_used").to_int() + 1); //choose the option that makes 3 more pygmies. cli_execute("try;choice friends;"); } //switch to regular autoattack. set_auto_attack("(npzr bullshit"); //at this point we want pygmies to explode into a fine bloody mist, much like a level 2 druid, thus we unhide our bowls of scorpions. cli_execute("try; closet take * bowl of scorpions"); //do the first of three pygmies normally. adv1(to_location(344),-1,""); while(in_multi_fight()){ run_combat(); } //likewise with the second. adv1(to_location(344),-1,""); while(in_multi_fight()){ run_combat(); } //the third we only do normally if we're out of saber goodness. if(get_property("_force_used").to_int() == 5){ adv1(to_location(344),-1,""); while(in_multi_fight()){ run_combat(); } } //rinse and repeat. } //&& get_property("_marco_polo").to_int() >= 10 while(get_property("_timeSpinnerMinutesUsed").to_int() < 8 ){ cli_execute("/use time-spinner"); run_choice(1); //3 more pygmy drunks visit_url("choice.php?whichchoice=1196&monid=1431&option=1&pwd"); run_combat(); while(in_multi_fight()){ run_combat(); } cli_execute("cast cannelloni cocoon"); bjorn_stuff(); }