William Mc-no-name[/B][/size][/url], Human, Sorcerer [B]Init[/B] +2 [B]HP[/B] 25/25 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 ( used /7) [B]AC[/B] 15 [B]Fort[/B] 12 [B]Reflex[/B] 13 [B]Will[/B] 13 [B]Speed[/B] 5 [B]Str[/B] 14 (+2) [B]Con[/B] 13 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 12 (+1) [B]Wis[/B] 12 (+1) [B]Cha[/B] 16 (+3) [B]Burning Spray[/B] You fling your arm in a wide arc, casting liquid fire at your foes. At-Will ✦ Arcane, Fire, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier fire damage. Level 21: 2d8 + Charisma modifier fire damage. Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier.[/OOC], [OOC='[STRIKE]Lightning Breath[/STRIKE]'][B]Lightning Breath[/B] You exhale a blast of lightning at your foes. The lightning then forms a ring around you, repelling nearby attackers. Daily ✦ Arcane, Implement, Lightning Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 3d8 + Charisma modifier lightning damage. Miss: Half damage. Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square. Dragon Magic: The enemy also takes 5 lightning damage. Sustain Minor: The effect persists.[/OOC], [OOC='[STRIKE]DragonFrost[/STRIKE]'][B]DragonFrost[/B] A gust of frost hammers your foe and knocks it back. At-Will ✦ Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Fortitude Hit: 1d8 + Charisma modifier cold damage, and you push the target 1 square. Level 21: 2d8 + Charisma modifier cold damage. Special: This power can be used as a ranged basic attack.[/OOC], [OOC='[STRIKE]Tempest Breath[/STRIKE]'][B]Tempest Breath[/B] You exhale mist that burns and disorients your foes, and a lingering fog obscures you. Encounter ✦ Acid, Arcane, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 2d6 + Charisma modifier acid damage, and the target can’t gain combat advantage against any creature until the end of your next turn. Dragon Magic: You gain concealment until the end of your next turn.[/OOC] [B]Notes[/B] secretive, doesn't like showing his face. 20gp?