William Mc-no-name[/B][/size][/url], Human, Sorcerer
[B]Init[/B] +2 [B]HP[/B] 25/25 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 ( used /7)
[B]AC[/B] 15 [B]Fort[/B] 12 [B]Reflex[/B] 13 [B]Will[/B] 13 [B]Speed[/B] 5
[B]Str[/B] 14 (+2) [B]Con[/B] 13 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 12 (+1) [B]Wis[/B] 12 (+1) [B]Cha[/B] 16 (+3)
[B]Burning Spray[/B]
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.[/OOC], [OOC='[STRIKE]Lightning Breath[/STRIKE]'][B]Lightning Breath[/B]
You exhale a blast of lightning at your foes. The lightning then
forms a ring around you, repelling nearby attackers.
Daily ✦ Arcane, Implement, Lightning
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier lightning damage.
Miss: Half damage.
Effect: Until the end of your next turn, whenever an enemy
hits you with a melee attack, you push that enemy 1
square.
Dragon Magic: The enemy also takes 5 lightning damage.
Sustain Minor: The effect persists.[/OOC], [OOC='[STRIKE]DragonFrost[/STRIKE]'][B]DragonFrost[/B]
A gust of frost hammers your foe and knocks it back.
At-Will ✦ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier cold damage, and you push
the target 1 square.
Level 21: 2d8 + Charisma modifier cold damage.
Special: This power can be used as a ranged basic attack.[/OOC], [OOC='[STRIKE]Tempest Breath[/STRIKE]'][B]Tempest Breath[/B]
You exhale mist that burns and disorients your foes, and a
lingering fog obscures you.
Encounter ✦ Acid, Arcane, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier acid damage, and the target
cant gain combat advantage against any creature until
the end of your next turn.
Dragon Magic: You gain concealment until the end of your
next turn.[/OOC]
[B]Notes[/B]
secretive, doesn't like showing his face.
20gp?