[(vehicle player), (_this select 1)] spawn fn_slingLoad; fn_slingLoad = { params["_heli","_tank"]; _mass = getMass _tank; rope = ropeCreate [_heli, [0,0,-2],_tank, [2,2,0], 10]; rope2 = ropeCreate [_heli, [0,0,-2],_tank, [2,-2,0], 10]; rope3 = ropeCreate [_heli, [0,0,-2],_tank, [-2,2,0], 10]; rope4 = ropeCreate [_heli, [0,0,-2],_tank, [-2,-2,0], 10]; _tank setMass 500; waitUntil{!isTouchingGround _tank}; sleep 5; waitUntil{isTouchingGround _tank}; { ropeCut [_x, 5]; ropeDestroy _x; } forEach [rope,rope2,rope3,rope4]; _tank setMass _mass; };