############################################################################################################################################################### # # # [01.] Global variables: # # - buffer VIP_LOUNGE # # [02.] item choose_familiar_equipment(string currently_farming) # # [03.] boolean get_meat_buffs(boolean get_all) (bruker VIP_LOUNGE) # # [04.] boolean get_item_buffs(boolean get_all) (bruker VIP_LOUNGE) # # [05.] boolean get_buffs(string what_to_farm) kaller 03 og 04 basert på kva me er på jakt etter. # # [06.] void get_ode() # # [07.] void consumption() - kaller eatdrink med riktige parametre # # [08.] boolean wear_pantsgiving() - Return false if we've gained all we can from pantsgiving # # [09.] string create_maximizer_string(string what_to_farm) # # [10.] location choose_location(string what_to_farm) # # [11.] familiar choose_familiar(string what_to_farm) # # [12.] void farm(string modifier_string, int adventures_to_save) - må brytes opp! # # [13.] void choose_bjornify_familiar() # [14.] free_fights_outfit() # [15.] free_fights() # [16.] void simple_farming(string what_to_farm, int adventures_to_save, boolean overdrink_after_farming) - skal kalle alle underliggande funksjonar # [17.] void main(string what_to_farm) - kaller simple_farming # # # ############################################################################################################################################################### import ; import ; import ; import ; import ; import ; import ; import ; import ; import ; import ; import ; import ; # [01.] CONSTANTS buffer VIP_LOUNGE = visit_url("clan_viplounge.php?whichfloor=1").append(visit_url("clan_viplounge.php?whichfloor=2")); string stance = "Who's the Boss?"; # [02.] item choose_familiar_equipment(string currently_farming) { item[12] priority_of_fam_eq; string satisfy_with_mall; item chosen_item; if (my_familiar() == $familiar[Li'l Xenomorph]) { return $item[tiny top hat and cane]; } if (item_amount($item[snow suit]) > 0 && to_int(get_property("_snowSuitCount")) < 3) { return $item[snow suit]; } priority_of_fam_eq[0] = $item[Mayflower bouquet]; if (to_lower_case(currently_farming).contains_text("meat")) { priority_of_fam_eq[1] = $item[lucky Tam O'Shanter]; priority_of_fam_eq[2] = $item[lucky Tam O'Shatner]; } else if (to_lower_case(currently_farming).contains_text("item")) { priority_of_fam_eq[1] = $item[miniature gravy-covered maypole]; priority_of_fam_eq[2] = $item[none]; } priority_of_fam_eq[3] = $item[ittah bittah hookah]; priority_of_fam_eq[4] = $item[flaming familiar doppelgänger]; priority_of_fam_eq[5] = $item[astral pet sweater]; priority_of_fam_eq[6] = $item[Li'l Businessman Kit]; priority_of_fam_eq[7] = $item[little box of fireworks]; priority_of_fam_eq[8] = $item[moveable feast]; priority_of_fam_eq[9] = $item[plastic pumpkin bucket]; priority_of_fam_eq[10] = familiar_equipment(my_familiar()); priority_of_fam_eq[11] = $item[lead necklace]; satisfy_with_mall = get_property("autoSatisfyWithMall"); set_property("autoSatisfyWithMall", "false"); for i from 0 to 11 { if (have_equipped(priority_of_fam_eq[i])) { chosen_item = priority_of_fam_eq[i]; break; } else if (retrieve_item(1, priority_of_fam_eq[i])) { chosen_item = priority_of_fam_eq[i]; break; } else if (get_price(priority_of_fam_eq[i], 0.5) < to_int(get_property("autoBuyPriceLimit"))) { if (buy (1, priority_of_fam_eq[i], get_price(priority_of_fam_eq[i], 0.5)*1.2) > 0) { chosen_item = priority_of_fam_eq[i]; break; } } } set_property("autoSatisfyWithMall", satisfy_with_mall); return chosen_item; } # [03.] boolean get_meat_buffs(boolean get_all) { string current_clan; effect[5] meat_buffs; meat_buffs[0] = $effect[Billiards Belligerence]; meat_buffs[1] = $effect[Dances with Tweedles]; meat_buffs[2] = $effect[Brother Flying Burrito's Blessing]; meat_buffs[3] = $effect[Winklered]; meat_buffs[4] = $effect[Optimist Primal]; foreach i in meat_buffs { if (my_effects() contains meat_buffs[i] && !get_all) { return true; } } // Pool table if (item_amount($item[Clan VIP Lounge key]) > 0 && to_int(get_property("_poolGames")) < 3) { if (!VIP_LOUNGE.contains_text("pooltable.gif")) { current_clan = get_clan_name(); clanhop("Bonus Adventures from Hell"); } for i from 1 to (3 - to_int(get_property("_poolGames"))) { cli_execute("pool 1"); } if (current_clan.length() > 0) { clanhop(current_clan); } return true; } // Hatter if (!to_boolean(get_property("_madTeaParty"))) { if (item_amount($item["DRINK ME" potion]) < 1) { buy(1, $item["DRINK ME" potion], 500); } cli_execute("hatter 22"); return true; } // Friars if (!to_boolean(get_property("friarsBlessingReceived")) && friars_available()) { cli_execute("friars food"); return true; } // Island Arena if (get_property("sidequestArenaCompleted") == "fratboy" && !to_boolean(get_property("concertVisited"))) { cli_execute("concert winklered"); return true; } if (get_property("sidequestArenaCompleted") == "fratboy" && !to_boolean(get_property("concertVisited"))) { cli_execute("concert optimist primal"); return true; } return false; } # [04.] boolean get_item_buffs(boolean get_all) { string current_clan; effect[5] item_buffs; item_buffs[0] = $effect[Hustlin']; item_buffs[1] = $effect[Clyde's Blessing]; item_buffs[2] = $effect[Quadrilled]; item_buffs[3] = $effect[Brother Smothers's Blessing]; item_buffs[4] = $effect[Dilated Pupils]; foreach i in item_buffs { if (my_effects() contains item_buffs[i] && !get_all) { return true; } } // Pool table if (item_amount($item[Clan VIP Lounge key]) > 0 && to_int(get_property("_poolGames")) < 3) { if (!VIP_LOUNGE.contains_text("pooltable.gif")) { current_clan = get_clan_name(); clanhop("Bonus Adventures from Hell"); } for i from 1 to (3 - to_int(get_property("_poolGames"))) { cli_execute("pool 3"); } print(current_clan.length(), "red"); print(to_boolean(current_clan.length() > 0), "red"); if (current_clan.length() > 0) { clanhop(current_clan); } return true; } // Legendary Beat if (item_amount($item[The Legendary Beat]) > 0 && !to_boolean(get_property("_legendaryBeat"))) { use(1, $item[The Legendary Beat]); } // Hatter if (!to_boolean(get_property("_madTeaParty"))) { if (item_amount($item["DRINK ME" potion]) < 1) { buy(1, $item["DRINK ME" potion], 500); } cli_execute("hatter 28"); return true; } // Friars if (!to_boolean(get_property("friarsBlessingReceived")) && friars_available()) { cli_execute("friars booze"); return true; } // Island Arena if (get_property("sidequestArenaCompleted") == "hippy" && !to_boolean(get_property("concertVisited"))) { cli_execute("concert dilated pupils"); return true; } return false; } # [05.] boolean get_buffs(string what_to_farm) { boolean return_value; if (to_lower_case(what_to_farm).contains_text("meat")) { return_value = get_meat_buffs(false); if (!return_value) { return_value = get_item_buffs(false); } } else if (to_lower_case(what_to_farm).contains_text("item")) { return_value = get_item_buffs(false); if (!return_value) { return_value = get_meat_buffs(false); } } return return_value; } # [06.] void get_ode() { // Get ode from some other source int[string] otherBuffbotsPrices; otherBuffbotsPrices["kolabuff"] = 2; otherBuffbotsPrices["testudinata"] = 11; otherBuffbotsPrices["noblesse oblige"] = 16; otherBuffbotsPrices["iocainebot"] = 23; otherBuffbotsPrices["notbot"] = 40; otherBuffbotsPrices["tinkerballa"] = 67; if (!have_equipped($item[Brimstone Beret]) && available_amount($item[Brimstone Beret]) > 0 && can_equip($item[Brimstone Beret])) { equip($slot[hat], $item[Brimstone Beret]); } else if (!have_equipped($item[plexiglass pendant]) && available_amount($item[plexiglass pendant]) > 0 && can_equip($item[plexiglass pendant])) { equip($slot[acc3], $item[plexiglass pendant]); } else { maximize("+four songs", false); } cli_execute("refresh effects"); if (!(have_effect($effect[Ode to Booze]) > 15)) { while (available_song_slots() <= 0) { open_song_spot(); } if (is_online("buffy")) { chat_private("buffy", "ode"); wait(30); } foreach buffbot in otherBuffbotsPrices { cli_execute("refresh effects"); if (have_effect($effect[Ode to Booze]) > 0) { return; } else if (available_song_slots() <= 0) { open_song_spot(); } if (is_online(buffbot) && !(have_effect($effect[Ode to Booze]) > 0)) { kmail(buffbot, "", otherBuffbotsPrices[buffbot]); wait(20); } } } } # [07.] void consumption() { SIM_CONSUME = false; if (my_inebriety() < inebriety_limit() || my_fullness() < fullness_limit() || my_spleen_use() < spleen_limit()) { if (!(have_effect($effect[Ode to Booze]) > 0) && my_inebriety() < inebriety_limit()) { get_ode(); } eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), false); } // Increase fullness/drunkenness limits. if (!to_boolean(get_property("_syntheticDogHairPillUsed")) && item_amount($item[synthetic dog hair pill]) >= 1) { use(1, $item[synthetic dog hair pill]); } if (!to_boolean(get_property("_distentionPillUsed")) && item_amount($item[distention pill]) >= 1) { // If pantsgiving is available, delay using distention pill. if ((item_amount($item[pantsgiving]) == 0 && !have_equipped($item[pantsgiving])) || to_int(get_property("_pantsgivingFullness")) >= 2) { use(1, $item[distention pill]); } } if (my_inebriety() < inebriety_limit() || my_fullness() < fullness_limit()) { if (!(have_effect($effect[Ode to Booze]) > 0) && my_inebriety() < inebriety_limit()) { get_ode(); } eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), false); } } # [08.] Return false if we've gained all we can from pantsgiving boolean wear_pantsgiving () { int pant_turns = to_int(get_property("_pantsgivingCount")); int pant_fullness = to_int(get_property("_pantsgivingFullness")); float expected_advs_per_fullness = 6; float expected_advs_per_drunkenness = 6; float expected_advs_per_spleen = 1.5; int remaining_adventures; if (can_equip ($item[pantsgiving])) { remaining_adventures = my_adventures() + (fullness_limit() - my_fullness())*expected_advs_per_fullness + (inebriety_limit() - my_inebriety())*expected_advs_per_drunkenness + (spleen_limit() - my_spleen_use())*expected_advs_per_spleen; switch { case (pant_turns >= 498 && remaining_adventures + pant_turns < 4997): case (pant_turns >= 49 && remaining_adventures + pant_turns < 498): case (pant_turns >= 5 && remaining_adventures + pant_turns < 49): consumption(); default: } if (pant_turns >= 48) { # user_confirm (pant_fullness + " - " + to_string(remaining_adventures + pant_turns) + " - " + to_boolean(pant_fullness >= 1 && remaining_adventures + pant_turns < 49)); } switch { case (pant_fullness >= 4): case (pant_fullness >= 3 && remaining_adventures + pant_turns < 4997): case (pant_fullness >= 2 && remaining_adventures + pant_turns < 498): case (pant_fullness >= 1 && remaining_adventures + pant_turns < 49): case (remaining_adventures + pant_turns < 5): return false; default: return true; } } return false; } # [09.] string create_maximizer_string(string what_to_farm) { buffer maximizer_string; if (what_to_farm == "Meat Drop") { maximizer_string.append(what_to_farm + ", 0.1 Item Drop, 0.01 mp regen, -tie, -current, -familiar"); } else if (what_to_farm == "Item Drop") { maximizer_string.append(what_to_farm + ", 0.1 Meat Drop, 0.01 mp regen, -tie, -current, -familiar"); } if (!have_equipped($item[Mr. Cheeng's spectacles]) && can_equip($item[Mr. Cheeng's spectacles]) && available_amount($item[Mr. Cheeng's spectacles]) > 0) { if (equip ($slot[acc1], $item[Mr. Cheeng's spectacles])) { maximizer_string.append(", -acc1"); } } // Equip pantsgiving, in case it's not already worn if (wear_pantsgiving()) { if (have_equipped ($item[Pantsgiving]) || equip ($slot[pants], $item[Pantsgiving])) { maximizer_string.append(", -pants"); } } // Equip hamster, in case the maximizer tries to use the garbage detector (!) if (item_amount($item[Hodgman\'s imaginary hamster]) > 0 && my_path() != "Avatar of Boris" && my_path() != "Way of the Surprising Fist" && can_equip($item[Hodgman\'s imaginary hamster])) { if (weapon_hands(equipped_item($slot[weapon])) > 1) { equip($slot[weapon], $item[none]); } equip($slot[off-hand], $item[Hodgman\'s imaginary hamster]); } return to_string(maximizer_string); } # [10.] location choose_location(string what_to_farm) { int[string] currentPVPMinis = current_pvp_stances(); #return $location[An Eldritch Fissure]; // If PVP if (hippy_stone_broken()) { if (currentPVPMinis contains "Visiting the Cousins" && knoll_available()) { # return $location[The Bugbear Pen]; } if (currentPVPMinis contains "Basket Reaver") { return $location[The Black Forest]; } } // Else if (to_lower_case(what_to_farm).contains_text("meat")) { if (to_boolean(get_property("stenchAirportAlways")) || to_boolean(get_property("_stenchAirportToday"))) { return $location[Barf Mountain]; } else if (to_boolean(get_property("sleazeAirportAlways")) || to_boolean(get_property("_sleazeAirportToday"))) { return $location[Sloppy Seconds Diner]; } else { if (!get_property("banishedMonsters").contains_text("drunk pygmy")) { buy (11 - item_amount($item[bowl of scorpions]), $item[bowl of scorpions], to_int(get_property("valueOfAdventure"))); } return $location[The Hidden Bowling Alley]; } } else if (to_lower_case(what_to_farm).contains_text("item")) { if (can_adv($location[Spectral Pickle Factory])) { return $location[Spectral Pickle Factory]; } else if (my_name() == "ereinion" && canadia_available()) { #return $location[The Ruins of the Fully Automated Crimbo Factory]; return $location[Camp Logging Camp]; } else if (to_boolean(get_property("spookyAirportAlways")) || to_boolean(get_property("_spookyAirportToday"))) { if (my_name() == "ereinion") { return $location[The Haunted Billiards Room]; } return $location[The Deep Dark Jungle]; } else if (to_boolean(get_property("stenchAirportAlways")) || to_boolean(get_property("_stenchAirportToday"))) { return $location[The Toxic Teacups]; } else { #return $location[The Ruins of the Fully Automated Crimbo Factory]; return $location[The Haunted Library]; #whereToAdv = $location[The Haunted Wine Cellar]; } } return $location[none]; } # [11.] familiar choose_familiar(string what_to_farm) { int goal; familiar fam; familiar chosen_familiar; familiar[13] familiars_which_drop_items; familiars_which_drop_items[0] = $familiar[Adventurous Spelunker]; // Item, meat familiars_which_drop_items[1] = $familiar[Angry Jung Man]; // Item, meat familiars_which_drop_items[2] = $familiar[Blavious Kloop]; // Item, meat familiars_which_drop_items[3] = $familiar[Bloovian Groose]; // Meat familiars_which_drop_items[4] = $familiar[Fist Turkey]; // Item familiars_which_drop_items[5] = $familiar[Golden Monkey]; // Meat familiars_which_drop_items[6] = $familiar[Green Pixie]; // Item familiars_which_drop_items[7] = $familiar[Grim Brother]; // Meat familiars_which_drop_items[8] = $familiar[Grimstone Golem]; // Item, meat familiars_which_drop_items[9] = $familiar[Li'l Xenomorph]; // Item, meat familiars_which_drop_items[10] = $familiar[Pair of Stomping Boots]; // Item familiars_which_drop_items[11] = $familiar[Unconscious Collective]; // Meat familiars_which_drop_items[12] = $familiar[Machine Elf]; // // Choose default if (to_lower_case(what_to_farm).contains_text("meat")) { if (have_familiar($familiar[xo skeleton])) { chosen_familiar = $familiar[xo skeleton]; } else if (have_familiar($familiar[hobo monkey])) { chosen_familiar = $familiar[hobo monkey]; } else { chosen_familiar = $familiar[leprechaun]; } } else if (to_lower_case(what_to_farm).contains_text("item")) { if (have_familiar($familiar[xo skeleton])) { chosen_familiar = $familiar[xo skeleton]; } else if (have_familiar($familiar[jumpsuited hound dog])) { chosen_familiar = $familiar[jumpsuited hound dog]; } else { chosen_familiar = $familiar[baby gravy fairy]; } } // Check for what item-dropping familiars are options foreach i in familiars_which_drop_items { // Have it, correct drop modifier, adventuresleft fam = familiars_which_drop_items[i]; if(have_familiar(fam) && numeric_modifier(fam, what_to_farm, 20, familiar_equipment(fam)) > 0) { if (to_int(fam.drops_today) < to_int(fam.drops_limit)) { chosen_familiar = fam; break; } } } if (my_name() == "ereinion") { # chosen_familiar = $familiar[Robortender]; } print ("Best familiar found for " + what_to_farm + " is the " + to_string (chosen_familiar) + ".", "green"); return chosen_familiar; } # [12.] void farm(string modifier_string, int adventures_to_save) { // No need to run this if out of adventures if (my_adventures() == 0) { return; } location whereToAdv = choose_location(modifier_string); familiar fam_to_use; item fam_eq; boolean already_optimized = false; boolean changes_done = false; boolean pantsgiving_best = false; int i; // Special cases switch (my_path()) { case "Avatar of Boris": if (item_amount($item[Clancy's lute]) > 0) { use(1, $item[Clancy's lute]); } if (item_amount($item[Trusty]) > 0) { equip($slot[weapon], $item[Trusty]); } case "Avatar of Sneaky Pete": case "Avatar of Jarlsberg": if (my_companion() != "Eggman" && have_skill($skill[Egg Man]) && item_amount($item[Cosmic Egg]) > 0) { use_skill(1, $skill[Egg Man]); } case "Acctually Ed the Undying": if (to_lower_case(modifier_string).contains_text("meat")) { if (have_servant($servant[maid]) && my_servant() != $servant[maid]) { use_servant($servant[maid]); } } else if (to_lower_case(modifier_string).contains_text("item")) { if (have_servant($servant[cat]) && my_servant() != $servant[maid]) { use_servant($servant[cat]); } } already_optimized = true; // Bleed over into "default" paths, but no need to "optimize" if that already has been done. default: changes_done = true; i = 30; while (my_adventures() > adventures_to_save) { if (i == 30) { // Pool buffs, hatter, etc. get_buffs(modifier_string); i = 0; } if (!already_optimized) { // Choose familiar fam_to_use = choose_familiar(modifier_string); if (fam_to_use != my_familiar()) { use_familiar(fam_to_use); // Choose familiar eq fam_eq = choose_familiar_equipment(modifier_string); if (fam_eq != $item[none] && !have_equipped(fam_eq)) { equip ($slot[familiar], fam_eq); } changes_done = true; } } if (have_equipped($item[Pantsgiving]) && !wear_pantsgiving() && !pantsgiving_best) { changes_done = true; } // Maximize if any changes if (changes_done) { maximize (create_maximizer_string(modifier_string), false); if (have_equipped($item[Pantsgiving])) { pantsgiving_best = true; } changes_done = false; } if (my_name() != "algen") { adventure (1, whereToAdv); } else { fish_function(min(max(1, my_adventures() - adventures_to_save), 10)); } i = i + 1; } } } # [13.] void after_overdrinking(int fites_to_save) { buffer maximizer_string; // Vamp out if (available_amount($item[plastic vampire fangs]) > 0) { vamp_out(13); } // PVP if (hippy_stone_broken()) { cli_execute("refresh inv"); main@pvploot(); main@UberPvPOptimizer(); cli_execute("pvp " + to_string(pvp_attacks_left()-fites_to_save) + " flowers " + stance); } // Libram-summoning manaburn(); // Pajamas if (have_familiar($familiar[Trick-or-Treating Tot])) { use_familiar($familiar[Trick-or-Treating Tot]); } if (hippy_stone_broken()) { maximizer_string.append("0.1 adv, pvp fights, -current, -tie"); } else { maximizer_string.append("adv, -current, -tie"); } if (have_familiar($familiar[Disembodied Hand])) { maximizer_string.append(", switch disembodied hand"); } maximize(maximizer_string, false); // Sell stuff ocd_inventory_control(); // Get Jick Jar if (item_amount($item[psychoanalytic jar]) > 0) { if(visit_url("showplayer.php?who=1&action=jung&whichperson=jick").contains_text("Use psychoanalytic jar on him")) { visit_url("showplayer.php?who=1&action=jung&whichperson=jick"); } print("Checked for Jick Jar", "green"); } } # [13.] void choose_bjornify_familiar() { familiar fa; fa = $familiar[grim brother]; if (have_familiar(fa) && to_int(get_property("_grimFairyTaleDropsCrown")) < 2) { if (my_bjorned_familiar() != fa) { bjornify_familiar(fa); } return; } fa = $familiar[grimstone golem]; if (have_familiar(fa) && to_int(get_property("_grimstoneMaskDropsCrown")) < 1) { if (my_bjorned_familiar() != fa) { bjornify_familiar(fa); } return; } fa = $familiar[el vibrato megadrone]; if (have_familiar(fa)) { if (my_bjorned_familiar() != fa) { bjornify_familiar(fa); } return; } } # [14.] void free_fights_outfit() { item it; familiar fa; buffer maximizer_string; maximizer_string.append("item Drop, 0.1 meat Drop, 0.01 mp regen, -tie, -current"); it = $item[Pantsgiving]; if (available_amount(it) > 0) { equip($slot[pants], it); maximizer_string.append(", -pants"); } it = $item[KoL Con 13 snowglobe]; if (available_amount(it) > 0) { equip($slot[off-hand], it); maximizer_string.append(", -offhand"); it = $item[time-twitching toolbelt]; if (available_amount(it) > 0) { equip($slot[acc2], it); maximizer_string.append(", -acc2"); } } it = $item[Mr. Cheeng's spectacles]; if (available_amount(it) > 0) { equip($slot[acc1], it); maximizer_string.append(", -acc1"); } fa = $familiar[Rogue Program]; if (have_familiar(fa)) { use_familiar(fa); } it = $item[snow suit]; if (available_amount(it) > 0) { equip($slot[familiar], it); maximizer_string.append(", -familiar"); } it = $item[buddy bjorn]; if (available_amount(it) > 0) { equip($slot[back], it); choose_bjornify_familiar(); maximizer_string.append(", -back"); } maximize(maximizer_string, false); } # [15.] void free_fights() { int i = 0; familiar f; string choice_adv; if (!to_boolean(get_property("_loveTunnelUsed")) || to_boolean(get_property("snojoAvailable")) || to_int(get_property("_machineTunnelsAdv")) < 5 || to_int(get_property("_witchessFights")) < 5) { free_fights_outfit(); // L.O.V.E. tunnel if (!to_boolean(get_property("_loveTunnelUsed")) && to_boolean(get_property("loveTunnelAvailable"))) { visit_url("place.php?whichplace=town_wrong&action=townwrong_tunnel"); run_choice(1); run_choice(1); visit_url("choice.php"); // 1 = Eardigan, 2 = Epaulettes, 3 = Earring run_choice(3); run_choice(1); visit_url("choice.php"); // 1 = Lovebotamy, 2 = Open Heart Surgery, 3 = Wandering Eye Surgery run_choice(2); run_choice(1); // 1 = Enamorang, 2 = Emotionizer, 3 = Extraterrestrial Chocolate, 4 = Echinacea Bouquet, 5 = Elephant, 6 = 2 pieces of toast run_choice(2); } choose_bjornify_familiar(); // Snojo if (to_boolean(get_property("snojoAvailable"))) { while (to_int(get_property("_snojoFreeFights")) < 10 && i <= 15) { adv1($location[The X-32-F Combat Training Snowman], -1, ""); i = i + 1; } } choose_bjornify_familiar(); // Machine elf tunnels if (have_familiar($familiar[Machine Elf]) && to_int(get_property("_machineTunnelsAdv")) < 5){ f = my_familiar(); i = 0; use_familiar($familiar[Machine Elf]); while (to_int(get_property("_machineTunnelsAdv")) < 5 && i <= 15) { adv1($location[The Deep Machine Tunnels], -1, ""); i = i + 1; } use_familiar(f); } choose_bjornify_familiar(); // Witchess if(get_campground() contains $item[Witchess Set] && to_int(get_property("_witchessFights")) < 5) { i = 0; while(to_int(get_property("_witchessFights")) < 5 && i < 10) { // Witchess knight choice_adv = "1936"; if (to_int(get_property("_witchessFights")) == 4 && have_skill($skill[Frigidalmatian])) { // Witchess ox if (use_skill(1, $skill[Frigidalmatian])) { choice_adv = "1937"; } } visit_url("campground.php?action=witchess"); run_choice(1); visit_url("choice.php?option=1&pwd="+my_hash()+"&whichchoice=1182&piece=" + choice_adv, false); run_combat(); i = i + 1; } } } } # [16.] void simple_farming(string what_to_farm, int adventures_to_save, int fites_to_save, boolean overdrink_after_farming) { int swagger; int meat; buffer maximizer_string; if (item_amount($item[Time-Spinner]) > 0 && !to_boolean (get_property ("_timeSpinnerReplicatorUsed"))) { cli_execute("timespinner shot"); } // If overdrunk or not in aftercore, exit script if (my_inebriety() <= inebriety_limit() && can_interact()) { // Exit on invalid input string modifier_string; if (to_lower_case(what_to_farm).contains_text("meat")) { modifier_string = "Meat Drop"; } else if (to_lower_case(what_to_farm).contains_text("item")) { modifier_string = "Item Drop"; } else { print("Error in input; \'" + what_to_farm + "\'. The string given to the script should be either \'meat\' or \'item'. Try again.", "red"); exit; } // Free_fights free_fights(); // Initial meat and swagger values meat = my_meat(); swagger = to_int(get_property("availableSwagger")); // Consume if (my_inebriety() < inebriety_limit()) { get_ode(); manual_buffs(false); wait(30); } consumption(); if (my_adventures() >= 30) { // If no dog hair/distention pills left, get new ones if (item_amount($item[distention pill]) < 1 || item_amount($item[synthetic dog hair pill]) < 1) { expanders(); } } // Farm farm(modifier_string, adventures_to_save); // Overdrink if (overdrink_after_farming) { get_ode(); eatdrink(0, inebriety_limit(), 0, true); } after_overdrinking(fites_to_save); meat = my_meat() - meat; swagger = to_int(get_property("availableSwagger")) - swagger; print("Gained " + meat + " meat.", "blue"); print("Gained " + swagger + " swagger. Current swagger is: " + get_property("availableSwagger"), "blue"); } else if (!can_interact()) { print("Wait till you are out of ronin before running this script.", "red"); } else { after_overdrinking(fites_to_save); print("You are overdrunk.", "red"); } } # [17.] void main(string what_to_farm) { simple_farming(what_to_farm, 0, 0, true); }