[] spawn { for "_i" from 1 to 4 do { [] spawn { _obj = 'F_40mm_white' createvehicle ((vehicle player) ModelToWorld [0,1,-5]); _obj attachto [(vehicle player) ,[0,0,-5]]; sleep 1.7; detach _obj; _obj setVectorDir (vectorDir (vehicle player)); _obj setvelocityModelSpace [(vectorMagnitude velocity (vehicle player)) * 0.9, (vectorMagnitude velocity (vehicle player)) * 0.9,15]; }; [] spawn { _obj = 'F_40mm_white' createvehicle ((vehicle player) ModelToWorld [0,-1,-5]); _obj attachto [(vehicle player) ,[0,0,-5]]; sleep 1.7; detach _obj; _obj setVectorDir (vectorDir(vehicle player)); _obj setvelocityModelSpace [(vectorMagnitude velocity (vehicle player)) * -0.9,(vectorMagnitude velocity (vehicle player)) * 0.9,15]; }; sleep 1.5; }; };