using UnityEngine; public class BackflipController : MonoBehaviour { public float backflipForce = 500f; public float backflipRotationForce = 100f; private Rigidbody rb; void Start() { rb = GetComponent(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { PerformBackflip(); } } void PerformBackflip() { // Apply force upwards rb.AddForce(Vector3.up * backflipForce); // Apply torque for rotation rb.AddTorque(transform.right * backflipRotationForce); } }