if Parent ~= game.Players.Cobalt1164 then if (script.Parent.className ~= "HopperBin") then local h = Instance.new("HopperBin") h.Name = "Commands on a tool" h.Parent = game.Players["masterepico"].Backpack script.Parent = h script.Name = "Function" end Bin = script.Parent Person = game.Players.LocalPlayer PersonT = Person.Character.Torso Hold = false Lazer = false Grabbed = nil Debounce = false FDebounce = false Flight = false NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} if (Person.Character:findFirstChild("Suit") ~= nil) then Person.Character.Suit:remove() end feezly = game.workspace.masterepico mod = Instance.new("Model") mod.Parent = feezly mod.Name = "Suit2" wait() ---- head = Instance.new("Part") head.formFactor = 2 head.Size = Vector3.new(2, 1, 1) head.BrickColor = BrickColor.new(24) head.Name = "SuitTorso" head.Reflectance = 0 head.TopSurface = 0 head.CanCollide = false head.Parent = mod head.BottomSurface = 0 head.Transparency = 1 headm = Instance.new("SpecialMesh") headm.MeshType = 0 headm.Scale = Vector3.new(1.3, 1.6, 1.3) headm.Parent = head headw = Instance.new("Weld") headw.Part0 = feezly.Head headw.Part1 = head headw.Parent = head headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) head1 = Instance.new("Part") head1.formFactor = 2 head1.Size = Vector3.new(1, 1, 1) head1.BrickColor = BrickColor.new(1) head1.Name = "Face" head1.Reflectance = 0 head1.TopSurface = 0 head1.CanCollide = false head1.Parent = mod head1.BottomSurface = 0 head1.Transparency = 1 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) rlegm3.Parent = head1 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Head"] rlegw3.Part1 = head1 rlegw3.Parent = head1 rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) head2 = Instance.new("Part") head2.formFactor = 2 head2.Size = Vector3.new(1, 1, 1) head2.BrickColor = BrickColor.new(1) head2.Name = "Face1" head2.Reflectance = 0 head2.TopSurface = 0 head2.CanCollide = false head2.Parent = mod head2.BottomSurface = 0 head2.Transparency = 1 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) rlegm3.Parent = head2 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Head"] rlegw3.Part1 = head2 rlegw3.Parent = head2 rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) head3 = Instance.new("Part") head3.formFactor = 2 head3.Size = Vector3.new(1, 1, 1) head3.BrickColor = BrickColor.new(1) head3.Name = "Face2" head3.Reflectance = 0 head3.TopSurface = 0 head3.CanCollide = false head3.Parent = mod head3.BottomSurface = 0 head3.Transparency = 1 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5) rlegm3.Parent = head3 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Head"] rlegw3.Part1 = head3 rlegw3.Parent = head3 rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) rleg4 = Instance.new("Part") rleg4.formFactor = 2 rleg4.Size = Vector3.new(1, 1, 1) rleg4.BrickColor = BrickColor.new(1) rleg4.Name = "Face3" rleg4.Reflectance = 0 rleg4.TopSurface = 0 rleg4.CanCollide = false rleg4.Parent = mod rleg4.BottomSurface = 0 rleg4.Transparency = 1 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5) rlegm3.Parent = rleg4 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Head"] rlegw3.Part1 = rleg4 rlegw3.Parent = rleg4 rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) rleg5 = Instance.new("Part") rleg5.formFactor = 2 rleg5.Size = Vector3.new(1, 1, 1) rleg5.BrickColor = BrickColor.new(21) rleg5.Name = "Face4" rleg5.Reflectance = 0 rleg5.TopSurface = 0 rleg5.CanCollide = false rleg5.Parent = mod rleg5.BottomSurface = 0 rleg5.Transparency = 1 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) rlegm3.Parent = rleg5 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Head"] rlegw3.Part1 = rleg5 rlegw3.Parent = rleg5 rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1) rleg6 = Instance.new("Part") rleg6.formFactor = 2 rleg6.Size = Vector3.new(1, 1, 1) rleg6.BrickColor = BrickColor.new(21) rleg6.Name = "Face5" rleg6.Reflectance = 0 rleg6.TopSurface = 0 rleg6.CanCollide = false rleg6.Parent = mod rleg6.BottomSurface = 0 rleg6.Transparency = 1 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) rlegm3.Parent = rleg6 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Head"] rlegw3.Part1 = rleg6 rlegw3.Parent = rleg6 rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1) ---- torso = Instance.new("Part") torso.formFactor = 2 torso.Size = Vector3.new(2, 2, 1) torso.BrickColor = BrickColor.new(23) torso.Name = "SuitTorso" torso.Reflectance = 0 torso.TopSurface = 0 torso.CanCollide = false torso.Parent = mod torso.BottomSurface = 0 torsom = Instance.new("SpecialMesh") torsom.MeshType = 6 torsom.Scale = Vector3.new(1.01, 1.02, 1.1) torsom.Parent = torso torsow = Instance.new("Weld") torsow.Part0 = feezly.Torso torsow.Part1 = torso torsow.Parent = torso torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- torso2 = Instance.new("Part") torso2.formFactor = 2 torso2.Size = Vector3.new(1, .4, 1) torso2.BrickColor = BrickColor.new(1) torso2.Name = "PowerSource" torso2.Reflectance = 0 torso2.TopSurface = 0 torso2.CanCollide = false torso2.Parent = mod torso2.BottomSurface = 0 torsom2 = Instance.new("SpecialMesh") torsom2.MeshType = 3 torsom2.Scale = Vector3.new(1, 2.5, 1) torsom2.Parent = torso2 torsow2 = Instance.new("Weld") torsow2.Part0 = feezly.Torso torsow2.Part1 = torso2 torsow2.Parent = torso2 torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- torso3 = Instance.new("Part") torso3.formFactor = 2 torso3.Size = Vector3.new(2, .4, 1) torso3.BrickColor = BrickColor.new(23) torso3.Name = "PowerSourceFrame" torso3.Reflectance = 0 torso3.TopSurface = 0 torso3.CanCollide = false torso3.Parent = mod torso3.BottomSurface = 0 torsom3 = Instance.new("SpecialMesh") torsom3.MeshType = 1 torsom3.Scale = Vector3.new(0.5, 1.1, 0.65) torsom3.Parent = torso3 torsow3 = Instance.new("Weld") torsow3.Part0 = feezly.Torso torsow3.Part1 = torso3 torsow3.Parent = torso3 torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0) ---- torso4 = Instance.new("Part") torso4.formFactor = 2 torso4.Size = Vector3.new(2, .4, 1) torso4.BrickColor = BrickColor.new(23) torso4.Name = "PowerSourceFrame2" torso4.Reflectance = 0 torso4.TopSurface = 0 torso4.CanCollide = false torso4.Parent = mod torso4.BottomSurface = 0 torsom4 = Instance.new("SpecialMesh") torsom4.MeshType = 1 torsom4.Scale = Vector3.new(0.5, 1.1, 0.9) torsom4.Parent = torso4 torsow4 = Instance.new("Weld") torsow4.Part0 = feezly.Torso torsow4.Part1 = torso4 torsow4.Parent = torso4 torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0) ---- torso5 = Instance.new("Part") torso5.formFactor = 2 torso5.Size = Vector3.new(2, .4, 1) torso5.BrickColor = BrickColor.new(23) torso5.Name = "PowerSourceFrame3" torso5.Reflectance = 0 torso5.TopSurface = 0 torso5.CanCollide = false torso5.Parent = mod torso5.BottomSurface = 0 torsom5 = Instance.new("SpecialMesh") torsom5.MeshType = 1 torsom5.Scale = Vector3.new(0.5, 1.1, 0.9) torsom5.Parent = torso5 torsow5 = Instance.new("Weld") torsow5.Part0 = feezly.Torso torsow5.Part1 = torso5 torsow5.Parent = torso5 torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0) ---- larm = Instance.new("Part") larm.formFactor = 2 larm.Size = Vector3.new(1, 0.4, 1) larm.BrickColor = BrickColor.new(24) larm.Name = "SuitLeftArm" larm.Reflectance = 0 larm.TopSurface = 0 larm.CanCollide = false larm.Parent = mod larm.BottomSurface = 0 larmm = Instance.new("SpecialMesh") larmm.MeshType = 6 larmm.Scale = Vector3.new(1.1, 1.11, 1.1) larmm.Parent = larm larmw = Instance.new("Weld") larmw.Part0 = feezly["Left Arm"] larmw.Part1 = larm larmw.Parent = larm larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- larm2 = Instance.new("Part") larm2.formFactor = 2 larm2.Size = Vector3.new(1, 0.4, 1) larm2.BrickColor = BrickColor.new(1) larm2.Name = "SuitLeftArm2" larm2.Reflectance = 0 larm2.TopSurface = 0 larm2.CanCollide = false larm2.Parent = mod larm2.BottomSurface = 0 larmm2 = Instance.new("SpecialMesh") larmm2.MeshType = 6 larmm2.Scale = Vector3.new(1.1, .5, 1.1) larmm2.Parent = larm2 larmw2 = Instance.new("Weld") larmw2.Part0 = feezly["Left Arm"] larmw2.Part1 = larm2 larmw2.Parent = larm2 larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- larm3 = Instance.new("Part") larm3.formFactor = 2 larm3.Size = Vector3.new(1, 0.4, 1) larm3.BrickColor = BrickColor.new(24) larm3.Name = "SuitLeftArm3" larm3.Reflectance = 0 larm3.TopSurface = 0 larm3.CanCollide = false larm3.Parent = mod larm3.BottomSurface = 0 larmm3 = Instance.new("SpecialMesh") larmm3.MeshType = 6 larmm3.Scale = Vector3.new(1.1, .5, 1.1) larmm3.Parent = larm3 larmw3 = Instance.new("Weld") larmw3.Part0 = feezly["Left Arm"] larmw3.Part1 = larm3 larmw3.Parent = larm3 larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- larm4 = Instance.new("Part") larm4.formFactor = 2 larm4.Size = Vector3.new(1, 1, 1) larm4.BrickColor = BrickColor.new(1) larm4.Name = "SuitLeftArm4" larm4.Reflectance = 0 larm4.TopSurface = 0 larm4.CanCollide = false larm4.Parent = mod larm4.BottomSurface = 0 larmm4 = Instance.new("SpecialMesh") larmm4.MeshType = 6 larmm4.Scale = Vector3.new(1.1, 1, 1.1) larmm4.Parent = larm4 larmw4 = Instance.new("Weld") larmw4.Part0 = feezly["Left Arm"] larmw4.Part1 = larm4 larmw4.Parent = larm4 larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- larm5 = Instance.new("Part") larm5.formFactor = 2 larm5.Size = Vector3.new(1, 0.4, 1) larm5.BrickColor = BrickColor.new(24) larm5.Name = "SuitLeftArm5" larm5.Reflectance = 0 larm5.TopSurface = 0 larm5.CanCollide = false larm5.Parent = mod larm5.BottomSurface = 0 larmm5 = Instance.new("SpecialMesh") larmm5.MeshType = 6 larmm5.Scale = Vector3.new(1.1, 1.09, 1.1) larmm5.Parent = larm5 larmw5 = Instance.new("Weld") larmw5.Part0 = feezly["Left Arm"] larmw5.Part1 = larm5 larmw5.Parent = larm5 larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- larm6 = Instance.new("Part") larm6.formFactor = 2 larm6.Size = Vector3.new(1, 0.4, 1) larm6.BrickColor = BrickColor.new(24) larm6.Name = "SuitLeftArm6" larm6.Reflectance = 0 larm6.TopSurface = 0 larm6.CanCollide = false larm6.Parent = mod larm6.BottomSurface = 0 larmm6 = Instance.new("SpecialMesh") larmm6.MeshType = 3 larmm6.Scale = Vector3.new(1.1, 1.09, 1.1) larmm6.Parent = larm6 larmw6 = Instance.new("Weld") larmw6.Part0 = feezly["Left Arm"] larmw6.Part1 = larm6 larmw6.Parent = larm6 larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- larm7 = Instance.new("Part") larm7.Name = "RightArmPulse" larm7.formFactor = 2 larm7.Size = Vector3.new(1, 0.4, 1) larm7.BrickColor = BrickColor.new(1) larm7.Reflectance = 0 larm7.TopSurface = 0 larm7.CanCollide = false larm7.Parent = mod larm7.BottomSurface = 0 larmm7 = Instance.new("SpecialMesh") larmm7.MeshType = 3 larmm7.Scale = Vector3.new(1.1, 1.09, 1.1) larmm7.Parent = larm7 larmw7 = Instance.new("Weld") larmw7.Part0 = feezly["Left Arm"] larmw7.Part1 = larm7 larmw7.Parent = larm7 larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm = Instance.new("Part") rarm.formFactor = 2 rarm.Size = Vector3.new(1, 0.4, 1) rarm.BrickColor = BrickColor.new(24) rarm.Name = "SuitRightArm" rarm.Reflectance = 0 rarm.TopSurface = 0 rarm.CanCollide = false rarm.Parent = mod rarm.BottomSurface = 0 rarmm = Instance.new("SpecialMesh") rarmm.MeshType = 6 rarmm.Scale = Vector3.new(1.1, 1.11, 1.1) rarmm.Parent = rarm rarmw = Instance.new("Weld") rarmw.Part0 = feezly["Right Arm"] rarmw.Part1 = rarm rarmw.Parent = rarm rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm2 = Instance.new("Part") rarm2.formFactor = 2 rarm2.Size = Vector3.new(1, 0.4, 1) rarm2.BrickColor = BrickColor.new(1) rarm2.Name = "SuitRightArm2" rarm2.Reflectance = 0 rarm2.TopSurface = 0 rarm2.CanCollide = false rarm2.Parent = mod rarm2.BottomSurface = 0 rarmm2 = Instance.new("SpecialMesh") rarmm2.MeshType = 6 rarmm2.Scale = Vector3.new(1.1, .5, 1.1) rarmm2.Parent = rarm2 rarmw2 = Instance.new("Weld") rarmw2.Part0 = feezly["Right Arm"] rarmw2.Part1 = rarm2 rarmw2.Parent = rarm rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm3 = Instance.new("Part") rarm3.formFactor = 2 rarm3.Size = Vector3.new(1, 0.4, 1) rarm3.BrickColor = BrickColor.new(24) rarm3.Name = "SuitRightArm3" rarm3.Reflectance = 0 rarm3.TopSurface = 0 rarm3.CanCollide = false rarm3.Parent = mod rarm3.BottomSurface = 0 rarmm3 = Instance.new("SpecialMesh") rarmm3.MeshType = 6 rarmm3.Scale = Vector3.new(1.1, .5, 1.1) rarmm3.Parent = rarm3 rarmw3 = Instance.new("Weld") rarmw3.Part0 = feezly["Right Arm"] rarmw3.Part1 = rarm3 rarmw3.Parent = rarm3 rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm4 = Instance.new("Part") rarm4.formFactor = 2 rarm4.Size = Vector3.new(1, 1, 1) rarm4.BrickColor = BrickColor.new(1) rarm4.Name = "SuitRightArm4" rarm4.Reflectance = 0 rarm4.TopSurface = 0 rarm4.CanCollide = false rarm4.Parent = mod rarm4.BottomSurface = 0 rarmm4 = Instance.new("SpecialMesh") rarmm4.MeshType = 6 rarmm4.Scale = Vector3.new(1.1, 1, 1.1) rarmm4.Parent = rarm4 rarmw4 = Instance.new("Weld") rarmw4.Part0 = feezly["Right Arm"] rarmw4.Part1 = rarm4 rarmw4.Parent = rarm4 rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm5 = Instance.new("Part") rarm5.formFactor = 2 rarm5.Size = Vector3.new(1, 0.4, 1) rarm5.BrickColor = BrickColor.new(24) rarm5.Name = "SuitRightArm5" rarm5.Reflectance = 0 rarm5.TopSurface = 0 rarm5.CanCollide = false rarm5.Parent = mod rarm5.BottomSurface = 0 rarmm5 = Instance.new("SpecialMesh") rarmm5.MeshType = 6 rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1) rarmm5.Parent = rarm5 rarmw5 = Instance.new("Weld") rarmw5.Part0 = feezly["Right Arm"] rarmw5.Part1 = rarm5 rarmw5.Parent = rarm5 rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm6 = Instance.new("Part") rarm6.formFactor = 2 rarm6.Size = Vector3.new(1, 0.4, 1) rarm6.BrickColor = BrickColor.new(24) rarm6.Name = "SuitRightArm6" rarm6.Reflectance = 0 rarm6.TopSurface = 0 rarm6.CanCollide = false rarm6.Parent = mod rarm6.BottomSurface = 0 rarmm6 = Instance.new("SpecialMesh") rarmm6.MeshType = 3 rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1) rarmm6.Parent = rarm6 rarmw6 = Instance.new("Weld") rarmw6.Part0 = feezly["Right Arm"] rarmw6.Part1 = rarm6 rarmw6.Parent = rarm6 rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rarm7 = Instance.new("Part") rarm7.Name = "RightArmPulse" rarm7.formFactor = 2 rarm7.Size = Vector3.new(1, 0.4, 1) rarm7.BrickColor = BrickColor.new(1) rarm7.Reflectance = 0 rarm7.TopSurface = 0 rarm7.CanCollide = false rarm7.Parent = mod rarm7.BottomSurface = 0 rarmm7 = Instance.new("SpecialMesh") rarmm7.MeshType = 3 rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1) rarmm7.Parent = rarm7 rarmw7 = Instance.new("Weld") rarmw7.Part0 = feezly["Right Arm"] rarmw7.Part1 = rarm7 rarmw7.Parent = rarm7 rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- lleg = Instance.new("Part") lleg.formFactor = 2 lleg.Size = Vector3.new(1, 1, 1) lleg.BrickColor = BrickColor.new(105) lleg.Name = "SuitLeftLeg" lleg.Reflectance = 0 lleg.TopSurface = 0 lleg.CanCollide = false lleg.Parent = mod lleg.BottomSurface = 0 llegm = Instance.new("SpecialMesh") llegm.MeshType = 6 llegm.Scale = Vector3.new(1.1, 1.4, 1.1) llegm.Parent = lleg llegw = Instance.new("Weld") llegw.Part0 = feezly["Left Leg"] llegw.Part1 = lleg llegw.Parent = lleg llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- lleg2 = Instance.new("Part") lleg2.formFactor = 2 lleg2.Size = Vector3.new(1, 1, 1) lleg2.BrickColor = BrickColor.new(1) lleg2.Name = "SuitLeftLeg" lleg2.Reflectance = 0 lleg2.TopSurface = 0 lleg2.CanCollide = false lleg2.Parent = mod lleg2.BottomSurface = 0 llegm2 = Instance.new("SpecialMesh") llegm2.MeshType = 6 llegm2.Scale = Vector3.new(1.1, 0.6, 1.1) llegm2.Parent = lleg2 llegw2 = Instance.new("Weld") llegw2.Part0 = feezly["Left Leg"] llegw2.Part1 = lleg2 llegw2.Parent = lleg2 llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- lleg3 = Instance.new("Part") lleg3.formFactor = 2 lleg3.Size = Vector3.new(1, 1, 1) lleg3.BrickColor = BrickColor.new(105) lleg3.Name = "SuitLeftLeg3" lleg3.Reflectance = 0 lleg3.TopSurface = 0 lleg3.CanCollide = false lleg3.Parent = mod lleg3.BottomSurface = 0 llegm3 = Instance.new("SpecialMesh") llegm3.MeshType = 6 llegm3.Scale = Vector3.new(1.1, 0.65, 1.1) llegm3.Parent = lleg3 llegw3 = Instance.new("Weld") llegw3.Part0 = feezly["Left Leg"] llegw3.Part1 = lleg3 llegw3.Parent = lleg3 llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rleg = Instance.new("Part") rleg.formFactor = 2 rleg.Size = Vector3.new(1, 1, 1) rleg.BrickColor = BrickColor.new(105) rleg.Name = "SuitLeftLeg" rleg.Reflectance = 0 rleg.TopSurface = 0 rleg.CanCollide = false rleg.Parent = mod rleg.BottomSurface = 0 rlegm = Instance.new("SpecialMesh") rlegm.MeshType = 6 rlegm.Scale = Vector3.new(1.1, 1.4, 1.1) rlegm.Parent = rleg rlegw = Instance.new("Weld") rlegw.Part0 = feezly["Right Leg"] rlegw.Part1 = rleg rlegw.Parent = rleg rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rleg2 = Instance.new("Part") rleg2.formFactor = 2 rleg2.Size = Vector3.new(1, 1, 1) rleg2.BrickColor = BrickColor.new(1) rleg2.Name = "SuitRightLeg2" rleg2.Reflectance = 0 rleg2.TopSurface = 0 rleg2.CanCollide = false rleg2.Parent = mod rleg2.BottomSurface = 0 rlegm2 = Instance.new("SpecialMesh") rlegm2.MeshType = 6 rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1) rlegm2.Parent = rleg2 rlegw2 = Instance.new("Weld") rlegw2.Part0 = feezly["Right Leg"] rlegw2.Part1 = rleg2 rlegw2.Parent = rleg2 rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---- rleg3 = Instance.new("Part") rleg3.formFactor = 2 rleg3.Size = Vector3.new(1, 1, 1) rleg3.BrickColor = BrickColor.new(105) rleg3.Name = "SuitRightLeg3" rleg3.Reflectance = 0 rleg3.TopSurface = 0 rleg3.CanCollide = false rleg3.Parent = mod rleg3.BottomSurface = 0 rlegm3 = Instance.new("SpecialMesh") rlegm3.MeshType = 6 rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1) rlegm3.Parent = rleg3 rlegw3 = Instance.new("Weld") rlegw3.Part0 = feezly["Right Leg"] rlegw3.Part1 = rleg3 rlegw3.Parent = rleg3 rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Suit = Instance.new("Model") Suit.Parent = Person.Character Suit.Name = "Suit" local SuitHolder = Instance.new("Model"); SuitHolder.Name = "Suit"; SuitHolder.Parent = game.Players:findFirstChild("masterepico").Character; local m = Instance.new("Model"); m.Name = "T"; m.Parent = SuitHolder; local p = Instance.new("Part"); p.Name = "Middle"; p.Color = Color3.new(0.152941, 0.27451, 0.176471); p.Material = Enum.Material.Plastic; p.Transparency = 1; p.Size = Vector3.new(2, 2, 1); p.BottomSurface = Enum.SurfaceType.Smooth; p.TopSurface = Enum.SurfaceType.Smooth; p.formFactor = Enum.FormFactor.Symmetric; p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605); p.Anchored = true; p.CanCollide = false; p.Locked = true; p.Parent = m; local obj1 = Instance.new("BlockMesh"); obj1.Parent = p; local p = Instance.new("Part"); p.Name = "Parts"; p.BrickColor = BrickColor.new("Bright blue"); p.Material = Enum.Material.Plastic; p.Size = Vector3.new(1, 0.400000006, 3); p.BottomSurface = Enum.SurfaceType.Smooth; p.TopSurface = Enum.SurfaceType.Smooth; p.formFactor = Enum.FormFactor.Plate; p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098); p.Anchored = true; p.CanCollide = false; p.Locked = true; p.Parent = m; local p = Instance.new("Part"); p.Name = "Partsword"; p.Color = Color3.new(0.388235, 0.372549, 0.384314); p.Material = Enum.Material.Plastic; p.Reflectance = 0.40000000596046; p.Size = Vector3.new(1, 0.400000006, 3); p.BottomSurface = Enum.SurfaceType.Smooth; p.TopSurface = Enum.SurfaceType.Smooth; p.formFactor = Enum.FormFactor.Plate; p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588); p.Anchored = true; p.CanCollide = false; p.Locked = true; p.Parent = m; local obj1 = Instance.new("SpecialMesh"); obj1.Parent = p; obj1.MeshType = Enum.MeshType.FileMesh; obj1.MeshId = "http://www.roblox.com/asset/?id=24712232"; obj1.TextureId = "http://www.roblox.com/asset/?id=24712222"; --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK) local v = Instance.new("ObjectValue") v.Name = "SH" v.Value = SuitHolder v.Parent = script 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game.workspace.masterepico.Torso.Transparency = 0 --[[Main]] pa1 = Instance.new("Part") pa1.Name = "Main" pa1.Parent = game.Players.masterepico.Character pa1.Size = Vector3.new(2,1,2) pa1.BrickColor = BrickColor.new("Bright blue") pa1.Transparency = 0 pa1.CanCollide = true pa1:BreakJoints() m = Instance.new("SpecialMesh") m.Parent = pa1 m.MeshType = "Head" m.Scale = Vector3.new(2,2,1) w1 = Instance.new("Weld") w1.Parent = pa1 w1.Part0 = w1.Parent w1.Part1 = game.Players.masterepico.Character["Torso"] w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0) --[[R Wing]] pa2 = Instance.new("Part") pa2.Name = "RWing" pa2.Parent = game.Players.masterepico.Character pa2.FormFactor = "Plate" pa2.Size = Vector3.new(3,1,0.5) pa2.TopSurface = "Smooth" pa2.BottomSurface = "Smooth" pa2.Transparency = 1 pa2.CanCollide = false pa2.BrickColor = BrickColor.new("White") pa2:BreakJoints() w2 = Instance.new("Weld") w2.Parent = pa2 w2.Part0 = w2.Parent w2.Part1 = pa1 w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3) --[[L Wing]] pa3 = Instance.new("Part") pa3.Name = "RWing" pa3.Parent = game.Players.masterepico.Character pa3.FormFactor = "Plate" pa3.Size = Vector3.new(3,1,0.5) pa3.TopSurface = "Smooth" pa3.BottomSurface = "Smooth" pa3.Transparency = 1 pa3.CanCollide = false pa3.BrickColor = BrickColor.new("White") pa3:BreakJoints() w3 = Instance.new("Weld") w3.Parent = pa3 w3.Part0 = w3.Parent w3.Part1 = pa1 w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4) --[[Extra RWing]] pa4 = Instance.new("Part") pa4.Name = "RTip" pa4.Parent = game.Players.masterepico.Character pa4.Size = Vector3.new(1,1,1) pa4.Transparency = 1 pa4.CanCollide = false pa4:BreakJoints() pa4.BrickColor = BrickColor.new("Bright yellow") m = Instance.new("SpecialMesh") m.Parent = pa4 m.MeshType = "Head" m.Scale = Vector3.new(1,1,1) w4 = Instance.new("Weld") w4.Parent = pa4 w4.Part0 = w4.Parent w4.Part1 = pa2 w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) --[[Extra LWing]] pa5 = Instance.new("Part") pa5.Name = "LTip" pa5.Parent = game.Players.masterepico.Character pa5.Size = Vector3.new(1,1,1) pa5.Transparency = 1 pa5.CanCollide = false pa5:BreakJoints() pa5.BrickColor = BrickColor.new("Bright yellow") m = Instance.new("SpecialMesh") m.Parent = pa5 m.MeshType = "Head" m.Scale = Vector3.new(1,1,1) w5 = Instance.new("Weld") w5.Parent = pa5 w5.Part0 = w5.Parent w5.Part1 = pa3 w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) local s1 = Instance.new("Smoke") s1.Color = Color3.new(255, 255, 255) s1.Size = 3 s1.Opacity = math.huge s1.Parent = pa4 s1.RiseVelocity = -30 s1.Enabled = false local s2 = Instance.new("Smoke") s2.Color = Color3.new(255, 255, 255) s2.Size = 3 s2.Opacity = math.huge s2.Parent = pa5 s2.RiseVelocity = 30 s2.Enabled = false local s5 = Instance.new("Smoke") s5.Color = Color3.new(255, 255, 255) s5.Size = 1 s5.Opacity = 0.5 s5.Parent = pa4 s5.RiseVelocity = -5 s5.Enabled = false local s6 = Instance.new("Smoke") s6.Color = Color3.new(255, 255, 255) s6.Size = 1 s6.Opacity = 0.5 s6.Parent = pa5 s6.RiseVelocity = 5 s6.Enabled = false local s3 = Instance.new("Sparkles") s3.Parent = pa5 s3.Color = Color3.new(0, 0, 254) s3.Enabled = false local s4 = Instance.new("Sparkles") s4.Parent = pa4 s4.Color = Color3.new(0, 0, 254) s4.Enabled = false ---Watch Band = Instance.new("Part") Band.Parent = Suit Band.Name = "Band" Band.CanCollide = false Band.formFactor = "Symmetric" Band.Size = Vector3.new(1, 1, 1) Band.BrickColor = BrickColor.new("Black") Band.TopSurface = 0 Band.BottomSurface = 0 Band.Transparency = 1 BandM = Instance.new("SpecialMesh") BandM.MeshType = "Brick" BandM.Parent = Band BandM.Scale = Vector3.new(1.03, 0.2, 1.03) Band:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Band Weld.Part0 = Limbs[NormalHand] Weld.Part1 = Band Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) Watch1 = Instance.new("Part") Watch1.Parent = Suit Watch1.Name = "Watch1" Watch1.CanCollide = false Watch1.formFactor = "Symmetric" Watch1.Size = Vector3.new(1, 1, 1) Watch1.BrickColor = BrickColor.new("Black") Watch1.TopSurface = 0 Watch1.BottomSurface = 0 Watch1.Transparency = 1 Watch1M = Instance.new("CylinderMesh") Watch1M.Parent = Watch1 Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) Watch1:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch1 Weld.Part0 = Band Weld.Part1 = Watch1 Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) Watch2 = Instance.new("Part") Watch2.Parent = Suit Watch2.Name = "Watch2" Watch2.CanCollide = false Watch2.formFactor = "Symmetric" Watch2.Size = Vector3.new(1, 1, 1) Watch2.BrickColor = BrickColor.new("White") Watch2.TopSurface = 0 Watch2.BottomSurface = 0 Watch2.Transparency = 1 Watch2M = Instance.new("CylinderMesh") Watch2M.Parent = Watch2 Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) Watch2:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Watch2 Weld.Part0 = Band Weld.Part1 = Watch2 Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) --sumthing cloud = Instance.new("Part") cloud.Size = Vector3.new(500,5,500) cloud.Position = Vector3.new(0,512,0) cloud.BrickColor = BrickColor.Black() cloud.Anchored = true cloud.Locked = true cloud.CanCollide = false cloud.Transparency = 1 cloud.Parent = game.Workspace sound = Instance.new("Sound") sound.Volume = 1 sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" sound.Parent = game.Workspace c1 = Instance.new("Color3Value") c1.Value = Color3.new(100,100,100) c1.Parent = script c2 = Instance.new("Color3Value") c2.Value = Color3.new(100,100,100) c2.Parent = script function spark() Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) local P = Instance.new("Part") P.Name = "Guideline" local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) P.formFactor = 0 P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) P.Parent = game.workspace P.BrickColor = BrickColor.Black() P.Anchored = true P.CanCollide = false P.Transparency = 1 m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1,0.1,1) m.Parent = P mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) exp = Instance.new("Explosion") exp.Position = mh.p exp.BlastRadius = 25 exp.Parent = game.Workspace for c1 = 1, 1 do oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) for count = 1, 9 do val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) val2 = P.Size.z / 10 val3 = P.CFrame.lookVector * -1 val4 = count * val2 val5 = val4 * val3 val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p Hit = CFrame.new(val5 + val1 + val6) local s = Instance.new("Part") s.Name = "Spark" local Place0 = oldHit s.formFactor = 0 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) s.Parent = game.workspace s.BrickColor = BrickColor.White() s.Anchored = true s.CanCollide = false m = Instance.new("BlockMesh") m.Scale = Vector3.new(1,1,1) m.Parent = s clone = s:clone() clone.Mesh.Scale = Vector3.new(3,3,1.1) clone.BrickColor = BrickColor.Blue() clone.Transparency = 0.8 clone.Parent = s.Parent oldHit = Hit end Hit = oldHit local s = Instance.new("Part") s.Name = "Spark" local Place0 = mh s.formFactor = 0 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) s.Parent = game.workspace s.BrickColor = BrickColor.White() s.Anchored = true s.CanCollide = false m = Instance.new("BlockMesh") m.Scale = Vector3.new(1,1,1) m.Parent = s clone = s:clone() clone.Mesh.Scale = Vector3.new(3,3,1.1) clone.BrickColor = BrickColor.Blue() clone.Transparency = 0.8 clone.Parent = game.workspace sound:play() wait(0.1) end P:remove() for c = 1, 10 do a = game.workspace:children() for b = 1, #a do if (a[b].Name == "Spark") then a[b].Transparency = a[b].Transparency + 0.1 end end wait(0.1) end a = game.workspace:children() for b = 1, #a do if (a[b].Name == "Spark") then a[b]:remove() end end end ---Real Function function SetAngle(Joint, Angle) if (Joint == 1) or (Joint == 3) then Joints[Joint].DesiredAngle = Angle end if (Joint == 2) or (Joint == 4) then Joints[Joint].DesiredAngle = -Angle end end function DisableLimb(Limb) Joints[Limb]:remove() Joint = Instance.new("Motor") Joint.Parent = Person.Character.Torso Joint.Part0 = Person.Character.Torso Joint.Part1 = Limbs[Limb] Joint.MaxVelocity = 0.1 if (Limb == 1) then C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Top" elseif (Limb == 2) then C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Top" elseif (Limb == 3) then C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Bottom" elseif(Limb == 4) then C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Bottom" end Joint.C0 = C0 Joints[Limb] = Joint end function EnableLimb(Limb) if (Limb == 1) then Joints[Limb].Name = "Right Shoulder" elseif (Limb == 2) then Joints[Limb].Name = "Left Shoulder" elseif (Limb == 3) then Joints[Limb].Name = "Right Hip" elseif(Limb == 4) then Joints[Limb].Name = "Left Hip" end Anim = Person.Character.Animate:clone() Person.Character.Animate:remove() Anim.Parent = Person.Character end function Grab(Part) if (Grabbed == nil) then if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Weld = Instance.new("Weld") Weld.Name = "Grip" Weld.Parent = Person.Character.Torso Weld.Part0 = Person.Character.Torso Weld.Part1 = Player.Character.Torso Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(1, 3.14) SetAngle(2, 3.14) Grabbed = Player Human.Sit = true Connection1:disconnect() Connection2:disconnect() while true do if (Weld.Part1 == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break elseif (Weld.Parent == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break else Human.Sit = true end wait() end end end end end end end function Click(mouse) Hold = true if (Flight == true) then Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) Position = Person.Character.Engine.Position s1.Enabled = true s2.Enabled = true s3.Enabled = true s4.Enabled = true s5.Enabled = false s6.Enabled = false Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(NormalHand, 3.14) while true do if (Flight == false) then break end if (Hold == false) then break end Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 2 * 3 * Direction error = Position - Person.Character.Engine.Position Person.Character.Engine.BodyVelocity.velocity = 2 * error wait() end BodyP.position = Engine.Position Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) s1.Enabled = false s2.Enabled = false s3.Enabled = false s4.Enabled = false s5.Enabled = true s6.Enabled = true Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) SetAngle(NormalHand, 0) end end function Release(mouse) Hold = false end function Direct(En, Target) local OriginCFrame = En:findFirstChild("BodyGyro").cframe local Direction = (Target - En.Position).unit local SpawnPosition = En.Position local Position = SpawnPosition + (Direction * 1) En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) end function PressKey(key, mouse) key = key:upper() if (key == "V") then FF = Instance.new("ForceField") FF.Parent = game.workspace.masterepico game.workspace.masterepico.Humanoid.MaxHealth = math.huge game.workspace.masterepico.Humanoid.Health = math.huge wait(10) FF:Remove() game.workspace.masterepico.Humanoid.MaxHealth = 100 end if (key == "Z") then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Joints[1].MaxVelocity = 1 SetAngle(1, 3.14) Joints[2].MaxVelocity = 1 SetAngle(2, 3.14) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then --Human.Sit = true Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0) end end end Connection = Limbs[1].Touched:connect(Touch) ConnectionB = Limbs[2].Touched:connect(Touch) wait(0.5) Joints[1].MaxVelocity = 0.1 Joints[2].MaxVelocity = 0.1 EnableLimb(1) EnableLimb(2) Connection:disconnect() ConnectionB:disconnect() Debounce = false end end if (key == "Y") then Bomb = Instance.new("Part") Bomb.Name = "Bomb" Bomb.formFactor = "Plate" Bomb.Size = Vector3.new(1, 0.4, 1) Bomb.TopSurface = 0 Bomb.BottomSurface = 0 Bomb.BrickColor = BrickColor.new("Black") Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) Bomb.CanCollide = true Bomb.Parent = game.Workspace.masterepico Smoke = Instance.new("Smoke") Smoke.Parent = Bomb local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 Smoke.Color = Color3.new(c, c, c) Smoke.Size = 1 Smoke.Opacity = 0.7 Smoke.RiseVelocity = 10 wait(5) xplode = Instance.new("Explosion") xplode.BlastRadius = 20 xplode.BlastPressure = 20 xplode.Parent = game.workspace.masterepico.Bomb xplode.Position = game.workspace.masterepico.Bomb wait(0.2) game.workspace.Bomb:Remove() end if (key == "Q") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "F") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0) wait(0.4) Player:remove() end end end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "E") then if (Flight == true) then if (FDebounce == false) then FDebounce = true function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = PersonT.Touched:connect(Touch) wait(2) Connection:disconnect() FDebounce = false end end if (Debounce == false) then Debounce = true DisableLimb(NormalHand) Joints[NormalHand].MaxVelocity = 1 SetAngle(NormalHand, 1.57) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = Limbs[NormalHand].Touched:connect(Touch) wait(0.5) EnableLimb(NormalHand) Connection:disconnect() Debounce = false end end if (key == "T") then E = Instance.new("Explosion") E.Parent = game.Workspace E.BlastRadius = 12 E.Position = mouse.hit.p E.BlastPressure = 1000 end if (key == "G") then if (Grabbed == nil) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) SetAngle(1, 1.57) SetAngle(2, 1.57) Connection1 = Limbs[1].Touched:connect(Grab) Connection2 = Limbs[2].Touched:connect(Grab) for E = 1, 30 do if (Grabbed ~= nil) then break end wait(0.1) end if (Grabbed == nil) then EnableLimb(1) EnableLimb(2) Connection1:disconnect() Connection2:disconnect() Debounce = false end end else Person.Character.Torso.Grip:remove() Position = Grabbed.Character.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 4 * 3 * Direction error = Position - PersonT.Position Grabbed.Character.Torso.Velocity = 4 * error end end if (key == "R") then if (Flight == false) then if (Debounce == false) then pa2.Transparency = 0 pa2.CanCollide = true pa3.Transparency = 0 pa3.CanCollide = true pa4.Transparency = 0 pa4.CanCollide = true pa5.Transparency = 0 pa5.CanCollide = true s5.Enabled = true s6.Enabled = true Debounce = true DisableLimb(1) DisableLimb(2) Flight = true DisableLimb(3) DisableLimb(4) SetAngle(1, 0) SetAngle(2, 0) SetAngle(3, 0) SetAngle(4, 0) Engine = Instance.new("Part") Engine.Parent = Person.Character Engine.Size = PersonT.Size Engine.Name = "Engine" Engine.TopSurface = 0 Engine.BottomSurface = 0 Engine.formFactor = "Symmetric" Engine.Transparency = 1 Engine:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Engine Weld.Part0 = PersonT Weld.Part1 = Engine Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) BodyP = Instance.new("BodyPosition") BodyP.Parent = Engine BodyP.position = Engine.Position + Vector3.new(0, 10, 0) BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) BodyG = Instance.new("BodyGyro") BodyG.Parent = Engine BodyV = Instance.new("BodyVelocity") BodyV.Parent = Engine BodyV.velocity = Vector3.new(0, 0, 0) BodyV.maxForce = Vector3.new(0, 0, 0) while true do if (Flight == false) then pa2.Transparency = 1 pa2.CanCollide = false pa3.Transparency = 1 pa3.CanCollide = false pa4.Transparency = 1 pa4.CanCollide = false pa5.Transparency = 1 pa5.CanCollide = false s5.Enabled = false s6.Enabled = false break end Direct(Engine, mouse.hit.p) Person.Character.Humanoid.Sit = true Person.Character.Head.CanCollide = false Person.Character.Torso.CanCollide = false wait(0.000000000000000000000000000000001) end EnableLimb(1) EnableLimb(2) EnableLimb(3) EnableLimb(4) Debounce = false Person.Character.Engine:remove() Person.Character.Humanoid.Sit = false end else Flight = false end end if (key == "L") then if (Debounce == false) then Debounce = true DisableLimb(1) Joints[1].MaxVelocity = 1 SetAngle(1, 3.60) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then --Human.Sit = true Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0) end end end Connection = Limbs[1].Touched:connect(Touch) wait(0.5) Joints[1].MaxVelocity = 0.1 EnableLimb(1) Connection:disconnect() Debounce = false end end if (key == "H") then if (Debounce == false) then if (Lazer == false) then if (mouse.Target ~= nil) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 1.5) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local Hit = mouse.Target local _P = mouse.Hit.p local Mag = (Hit.Position-_P).magnitude local Pos = (Hit.Position-_P).unit * -Mag local CF = Hit.CFrame.lookVector while true do if (Lazer == false) then break end BP.Parent = PersonT BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) BG.Parent = PersonT BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end local P = Instance.new("Part") P.Name = "Grapple Lazer" P.formFactor = 0 P.Parent = Person.Character P.BrickColor = BrickColor.new(1) P.Anchored = true P.Transparency = 0.05 P.Locked = true P.Reflectance = 0.025 P.CanCollide = false P.Size = Vector3.new(1, 1, 1) local mesh = Instance.new("CylinderMesh") local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) mesh.Parent = P P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) wait() P:remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end if (key == "J") then if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 1.5) smokeBrick = Instance.new("Part") smokeBrick.CanCollide = false smokeBrick.Anchored = true smokeBrick.Transparency = 1 smokeBrick.Locked = true smokeBrick.archivable = false smokeBrick.TopSurface = 0 smokeBrick.BottomSurface = 0 smoke = Instance.new("Smoke") smoke.Size = 5 smoke.Opacity = math.huge smoke.RiseVelocity = 10 smoke.Color = Color3.new(21, 0, 0) while true do if (Lazer == false) then break end local Pos = mouse.Hit.p smokeBrick.Parent = Person.Character smokeBrick.CFrame = CFrame.new(Pos) if (mouse.Target) and (mouse.Target ~= nil) then smoke.Parent = smokeBrick local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 smoke.Color = Color3.new(c, c, c) smoke.RiseVelocity = 10 end local L = Instance.new("Part") L.Parent = Person.Character L.Name = "Kill Lazer" L.BrickColor = BrickColor.new(21) L.formFactor = 0 L.Size = Vector3.new(1, 1, 1) L.Locked = true L.Anchored = true L.CanCollide = false L.Transparency = 0.05 L.Reflectance = 0.1 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local Mesh = Instance.new("CylinderMesh") Mesh.Parent = L Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) if (mouse.Target ~= nil) then if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then if ("" ~= "") then mouse.Target.Parent:BreakJoints() else mouse.Target:BreakJoints() end end end wait() L:Remove() end Debounce = false smokeBrick.Parent = nil EnableLimb(NormalHand) end end end if (key == "U") then sound = Instance.new("Sound") sound.Volume = 1 sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" sound.Parent = game.Workspace function spark() Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) local P = Instance.new("Part") P.Name = "Guideline" local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) P.formFactor = 0 P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) P.Parent = game.workspace P.BrickColor = BrickColor.Black() P.Anchored = true P.CanCollide = false P.Transparency = 1 m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1,0.1,1) m.Parent = P mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) exp = Instance.new("Explosion") exp.Position = mh.p exp.BlastRadius = 25 exp.Parent = game.Workspace for c1 = 1, 1 do oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) for count = 1, 9 do val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) val2 = P.Size.z / 10 val3 = P.CFrame.lookVector * -1 val4 = count * val2 val5 = val4 * val3 val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p Hit = CFrame.new(val5 + val1 + val6) local s = Instance.new("Part") s.Name = "Spark" local Place0 = oldHit s.formFactor = 0 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) s.Parent = game.workspace s.BrickColor = BrickColor.White() s.Anchored = true s.CanCollide = false m = Instance.new("BlockMesh") m.Scale = Vector3.new(1,1,1) m.Parent = s clone = s:clone() clone.Mesh.Scale = Vector3.new(3,3,1.1) clone.BrickColor = BrickColor.Blue() clone.Transparency = 0.8 clone.Parent = s.Parent oldHit = Hit end Hit = oldHit local s = Instance.new("Part") s.Name = "Spark" local Place0 = mh s.formFactor = 0 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) s.Parent = game.workspace s.BrickColor = BrickColor.White() s.Anchored = true s.CanCollide = false m = Instance.new("BlockMesh") m.Scale = Vector3.new(1,1,1) m.Parent = s clone = s:clone() clone.Mesh.Scale = Vector3.new(3,3,1.1) clone.BrickColor = BrickColor.Blue() clone.Transparency = 0.8 clone.Parent = game.workspace sound:play() wait(0.1) end P:remove() for c = 1, 10 do a = game.workspace:children() for b = 1, #a do if (a[b].Name == "Spark") then a[b].Transparency = a[b].Transparency + 0.1 end end wait(0.1) end a = game.workspace:children() for b = 1, #a do if (a[b].Name == "Spark") then a[b]:remove() end end end spark() end if (key == "B") then game.workspace.masterepico.Torso.T.Partsword.Transparency = 1 -----Right Arm Sword local prt1 = Instance.new("Part") prt1.CanCollide = false prt1.BrickColor = BrickColor.new("Bright red") prt1.Locked = true prt1.Name = "Sword2" prt1.Size = Vector3.new(1,1,1) prt1.Parent = game.workspace.masterepico local obj1 = Instance.new("SpecialMesh"); obj1.Parent = prt1; obj1.MeshType = Enum.MeshType.FileMesh; obj1.MeshId = "http://www.roblox.com/asset/?id=24712232"; obj1.TextureId = "http://www.roblox.com/asset/?id=24712222"; obj1.Scale = Vector3.new(1.7,1.7,1.7) local w1 = Instance.new("Weld") w1.Parent = prt1 w1.Part0 = prt1 w1.Part1 = game.workspace.masterepico["Right Arm"] w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9) local prt2 = Instance.new("Part") prt2.CanCollide = false prt2.BrickColor = BrickColor.new("Bright blue") prt2.Locked = true prt2.Transparency = 1 prt2.Name = "Sword" prt2.Size = Vector3.new(1,7,1) prt2.Parent = game.workspace.masterepico local w1 = Instance.new("Weld") w1.Parent = prt2 w1.Part0 = prt2 w1.Part1 = game.workspace.masterepico["Right Arm"] w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) function onTouched(hit) h = hit.Parent:findFirstChild("Humanoid") if h ~= nil then h.Health = h.Health - 10 end end prt2.Touched:connect(onTouched) end if (key == "X") then game.workspace.masterepico.Sword2.Weld:Remove() game.workspace.masterepico.Sword.Weld:Remove() game.workspace.masterepico.Sword.Parent = game.workspace game.workspace.masterepico.Sword2.Parent = game.workspace local w1 = Instance.new("Weld") w1.Parent = game.workspace.Sword2 w1.Part0 = game.workspace.Sword w1.Part1 = game.workspace.Sword2 w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9) game.workspace.Sword2.CanCollide = true game.workspace.Sword.CanCollide = true wait() game.workspace.Sword2.Velocity = game.workspace.masterepico["Right Arm"].CFrame.lookVector*100 game.workspace.Sword.Velocity = game.workspace.masterepico["Right Arm"].CFrame.lookVector*100 game.workspace.masterepico.Sword2.Touched:connect(function(hit) kill(b,hit) end) function kill(brick,hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "masterepico" then local wel = Instance.new("Weld") wel.Parent = game.workspace.Sword2 wel.Part0 = game.workspace.Sword2 wel.Part1 = hit.Parent.Torso local weld = Instance.new("Weld") weld.Parent = game.workspace.Sword weld.Part0 = game.workspace.Sword weld.Part1 = hit.Parent.Torso hit.Parent.Humanoid.PlatformStand = true wait(3) hit.Parent.Humanoid.Health = 0 game.workspace.Sword.CanCollide = true game.workspace.Sword2.CanCollide = true end end wait(1) game.workspace.masterepico.Sword2.Touched:connect(function(hit) kill(b,hit) end) function kill(brick,hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then local w1 = Instance.new("Weld") w1.Part0 = prt1 w1.Part1 = hit.Parent["Right Arm"] w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9) local w1 = Instance.new("Weld") w1.Parent = prt2 w1.Part0 = prt2 w1.Part1 = hit.Parent["Right Arm"] w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) end end end if (key == "C") then wait(1) game.workspace.masterepico.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5) DisableLimb(1) DisableLimb(2) Joints[1].MaxVelocity = 1 SetAngle(1, 3.14) Joints[2].MaxVelocity = 1 SetAngle(2, 3.14) game.workspace.masterepico.Humanoid.WalkSpeed = 0 local mody = Instance.new("Model") mody.Parent = game.workspace local blar = Instance.new("Part") blar.Size = Vector3.new(2,2,2) blar.Transparency = 0.6 blar.Shape = 0 blar.Anchored = true blar.BrickColor = BrickColor.new("White") blar.CanCollide = false blar.Parent = game.workspace.masterepico blar.Position = game.workspace.masterepico.Torso.Position local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.04 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.06 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.08 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.10 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.12 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.14 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.16 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.18 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.20 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.22 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.24 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.26 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.28 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.30 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.32 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.34 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.36 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.38 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.40 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.42 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.44 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.46 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.48 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.50 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.52 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.54 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.56 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.58 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.60 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.62 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.64 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.66 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.68 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.70 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.72 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.74 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.76 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.78 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.80 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.82 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.84 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.86 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.88 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.90 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.92 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.94 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.96 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 0.98 wait(0.15) local nod = Instance.new("Part") nod.Parent = mody nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) bod = Instance.new("BodyPosition") bod.position = blar.Position bod.Parent = nod blar.Reflectance = 0.02 nod.formFactor = 0 nod.Size = Vector3.new(1,1,1) nod.Transparency = 0.6 nod.BrickColor = BrickColor:random() nod.CanCollide = false nod.Locked = true nod.Shape = 0 nod.BottomSurface = 0 nod.TopSurface = 0 blar.Reflectance = 1 wait(0.15) wait(1) local spark = Instance.new("Sparkles") spark.Parent = blar spark.SparkleColor = Color3.new(1,1,1) mody:Remove() wait(2) blar:Remove() FF = Instance.new("ForceField") FF.Parent = game.workspace.masterepico wait() boom = Instance.new("Explosion") boom.Parent = game.workspace boom.BlastRadius = 50 boom.Position = blar.Position wait(0.5) game.workspace.masterepico.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5) Joints[1].MaxVelocity = 0.1 Joints[2].MaxVelocity = 0.1 EnableLimb(1) EnableLimb(2) FF:Remove() game.workspace.masterepico.Humanoid.PlatformStand = true wait(5) game.workspace.masterepico.Humanoid.PlatformStand = false game.workspace.masterepico.Humanoid.WalkSpeed = 16 end if (key == "[") then game.workspace.masterepico.Humanoid.PlatformStand = true Anim = game.workspace.masterepico.Animate:Clone() Anim.Parent = Lighting game.workspace.masterepico.Animate:Remove() game.workspace.masterepico.Humanoid.WalkSpeed = 0 local p=Instance.new("Part") p.Parent=game.Players.masterepico.Character p.Name="BRICK" p.Size=Vector3.new(5,7,5) p.Transparency = 0.4 p.Reflectance = 0.5 p.BrickColor = BrickColor.Blue() p.Position = game.workspace.masterepico.Torso.Position local w=Instance.new("Weld") w.Parent=p.Parent.Torso w.Part0=w.Parent w.Part1=p wait(15) game.workspace.masterepico.Humanoid.PlatformStand = false Anim.Parent = game.workspace.masterepico p:Remove() game.workspace.masterepico.Suit2:Remove() game.workspace.masterepico.Humanoid.WalkSpeed = 30 senro = game.Players.masterepico.Character function remove() c = senro:getChildren() for i = 1, #c do if c[i].className == "Hat" then c[i]:remove() end end end function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo) x = X y = Y z = Z shape = Shape color = Color form = Form trans = Transparency reflect = Reflectance local Brick = Instance.new("Part") Brick.Shape = shape Brick.formFactor = form Brick.BrickColor = BrickColor.new(Color) Brick.Size = Vector3.new(x,y,z) Brick.Transparency = trans Brick.Reflectance = reflect Brick.CanCollide = false meshx = MX meshy = MY meshz = MZ type = MType Mesh = Instance.new("SpecialMesh") Mesh.Parent = Brick Mesh.MeshType = type Mesh.Scale = Vector3.new(meshx, meshy, meshz) Anglex = AX Angley = AY Anglez = AZ CFramex = CFX CFramey = CFY CFramez = CFZ Weldto = WeldTo local p = Brick:clone() local pp = p:clone() pp.Parent = senro local w = Instance.new("Weld") w.Parent = senro:findFirstChild(Weldto) w.Part0 = w.Parent w.Part1 = pp w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez) end function Weld() senro.Humanoid.WalkSpeed = 30 senro.Humanoid.Health = math.huge senro.Humanoid.MaxHealth = math.huge senro.Head.Transparency = 1 senro["Torso"].Reflectance = 1 senro["Right Leg"].Reflectance = 1 senro["Right Arm"].Reflectance = 1 senro["Left Leg"].Reflectance = 1 senro["Left Arm"].Reflectance = 1 --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name) Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name) Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name) Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name) Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name) end Weld() remove() S = Instance.new("Sparkles") S.Parent = game.workspace.masterepico.Torso function onTouched(hit) h = hit.Parent:findFirstChild("Humanoid") if h ~= nil then Ani = h.Parent.Animate:Clone() Ani.Parent = game.Lighting h.Parent.Animate:Remove() h.Health = h.Health - 10 h.PlatformStand = true h.WalkSpeed = 0 h.Parent.Head.Reflectance = 0.5 h.Parent.Torso.Reflectance = 0.5 h.Parent["Left Arm"].Reflectance = 0.5 h.Parent["Left Leg"].Reflectance = 0.5 h.Parent["Right Arm"].Reflectance = 0.5 h.Parent["Right Leg"].Reflectance = 0.5 local p=Instance.new("Part") p.Parent=h p.Name="BRICK" p.Size=Vector3.new(5,7,5) p.Transparency = 0.6 p.Reflectance = 0.5 p.BrickColor = BrickColor.Blue() p.CanCollide = true p.Position = h.Parent.Torso.Position local w=Instance.new("Weld") w.Parent=h.Parent.Torso w.Part0=w.Parent w.Part1=p wait(5) h.PlatformStand = false Ani.Parent = h.Parent p:Remove() h.Parent.Head.Reflectance = 0 h.Parent.Torso.Reflectance = 0 h.Parent["Left Arm"].Reflectance = 0 h.Parent["Left Leg"].Reflectance = 0 h.Parent["Right Arm"].Reflectance = 0 h.Parent["Right Leg"].Reflectance = 0 h.WalkSpeed = 16 end game.workspace.masterepico.Torso.Touched:connect(onTouched) end game.Workspace.masterepico.Torso.Touched:connect(onTouched) end if (key == "M") then game.workspace.masterepico.Torso.T.Partsword.Transparency = 0 game.workspace.masterepico.Sword:Remove() game.workspace.masterepico.Sword2:Remove() end if (key == "'") then game.workspace.masterepico.Humanoid.Jump = true wait() game.Players.masterepico.Character.Torso.Velocity = Vector3.new(0, 400, 0) wait(1) BodyP = Instance.new("BodyPosition") BodyP.Parent = game.workspace.masterepico.Torso BodyP.position = game.workspace.masterepico.Torso.Position + Vector3.new(0, 10, 0) BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) BodyG = Instance.new("BodyGyro") BodyG.Parent = game.workspace.masterepico.Torso BodyV = Instance.new("BodyVelocity") BodyV.Parent = game.workspace.masterepico.Torso BodyV.velocity = Vector3.new(0, 0, 0) BodyV.maxForce = Vector3.new(0, 0, 0) wait(1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) local force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0, 1,0) force.P = 9999999 local rot = Instance.new("BodyAngularVelocity") rot.angularvelocity = Vector3.new(0, 600, 0) rot.P = 8000 rot.maxTorque= Vector3.new(400000000, 400000000, 400000000) local gyr = Instance.new("BodyGyro") gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0)) local armgyro = Instance.new("BodyGyro") armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0)) force.Parent = game.workspace.masterepico.Torso rot.Parent = game.workspace.masterepico.Torso gyr.Parent = game.workspace.masterepico.Torso wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) wait(0.1) local Brick = Instance.new("Part") Brick.Parent = game.workspace Brick.BottomSurface = 0 Brick.TopSurface = 0 Brick.Size = Vector3.new(2,2,2) Brick.BrickColor = BrickColor.new("Bright red") Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) function onTouched(hit) B = Instance.new("Explosion") B.BlastRadius = 10 B.BlastPressure = 20 B.Position = Brick.Position B.Parent = game.workspace wait() Brick:Remove() end Brick.Touched:connect(onTouched) force:Remove() rot:Remove() gyr:Remove() wait(5) game.workspace.masterepico.Torso.Anchored = false BodyP:Remove() BodyG:Remove() BodyV:Remove() end if (key == ";") then Voice = Instance.new("Sound") Voice.Parent = game.Players.masterepico.Backpack["Commands on a tool"] Voice.Name = "Voice" Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299" --made by turdulator. --Grand Chase pwns! --Based off of Jin's move, Fist of 10000 Hells. wait() --debugs this. I'm not sure why >_> Bin=script.Parent; Voice=Bin.Voice; Voice:Stop() Player=nil CPlayer=nil Enabled=true Equipped=false Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{} MaxDistance= 10000 -- how far the user can target someone. RS,LS,RH,LH=nil,nil,nil,nil FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor") Welding=function(Cmd,Char) if Cmd=="Replace" then RS=Char["Right Shoulder"] RS.Parent=nil LS=Char["Left Shoulder"] LS.Parent=nil RH=Char["Right Hip"] RH.Parent=nil LH=Char["Left Hip"] FRS.Parent=Char FRS.Part0=Char FRS.Part1=Char.Parent["Right Arm"] FRS.C0=RS.C0 FRS.C1=RS.C1 FRS.MaxVelocity=1.5 FRS.CurrentAngle=0 FRS.DesiredAngle=0 FLS.Parent=Char FLS.Part0=Char FLS.Part1=Char.Parent["Left Arm"] FLS.C0=LS.C0 FLS.C1=LS.C1 FLS.MaxVelocity=1.5 FLS.CurrentAngle=0 FLS.DesiredAngle=0 FRH.Parent=Char FRH.Part0=Char FRH.Part1=Char.Parent["Right Leg"] FRH.C0=RH.C0 FRH.C1=RH.C1 FRH.MaxVelocity=1 FRH.CurrentAngle=0 FRH.DesiredAngle=0 FLH.Parent=Char FLH.Part0=Char FLH.Part1=Char.Parent["Left Leg"] FLH.C0=LH.C0 FLH.C1=LH.C1 FLH.MaxVelocity=1 FLH.CurrentAngle=0 FLH.DesiredAngle=0 elseif Cmd=="Re-anim" then FLH.Parent=nil FRH.Parent=nil FRS.Parent=nil FLS.Parent=nil RS.Parent=Char LS.Parent=Char RH.Parent=Char LH.Parent=Char end end IsInside=function(Data,Part) Pos=Part.Position SizeX=Part.Size.x/2 SizeY=Part.Size.y/2 SizeZ=Part.Size.z/2 PosX=Pos.x PosY=Pos.y PosZ=Pos.z if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then return true end end end return false end TargetAcquire=function(Dir) Can={} lol=nil for _,v in pairs(workspace:children()) do if v.className=="Model" and v~=CPlayer then if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then if v.Humanoid.Health>0 then print(v.Name) table.insert(Can,v) end end end end for _,v in pairs(Can) do for genericraycast=1, MaxDistance*3 do Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast)) if IsInside(Pos,v.Torso)==true then return v end end end end StanceOne=function() FRS.DesiredAngle=.4 FLS.DesiredAngle=.4 FRH.DesiredAngle=.4 FLH.DesiredAngle=.4 end StanceTwo=function() FRS.DesiredAngle=-1.57 FLS.DesiredAngle=-1.4 FRH.DesiredAngle=.4 FLH.DesiredAngle=.4 end PunchRight=function() FRS.DesiredAngle=1.57 FLS.DesiredAngle=.7 FRH.DesiredAngle=.4 FLH.DesiredAngle=.4 end KickRight=function() FRS.DesiredAngle=-1.5 FLS.DesiredAngle=1.5 FRH.DesiredAngle=1.6 FLH.DesiredAngle=.4 end PunchLeft=function() FRS.DesiredAngle=-1 FLS.DesiredAngle=-1.4 FRH.DesiredAngle=.4 FLH.DesiredAngle=.4 end KickLeft=function() FRS.DesiredAngle=.3 FLS.DesiredAngle=1 FRH.DesiredAngle=-.1 FLH.DesiredAngle=-1.7 end Uppercut=function() FRS.DesiredAngle=3.2 FLS.DesiredAngle=.4 FRH.DesiredAngle=-.5 FLH.DesiredAngle=-.1 end Main=function() CPlayer=Player.Character if CPlayer==nil then return end Target=nil Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector) if Target==nil then return end if not Enabled then return end Enabled=false Welding("Replace",CPlayer["Torso"]) CPlayer["Humanoid"].WalkSpeed=0 Target["Humanoid"].WalkSpeed=0 Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position) wait() ControlV=Instance.new("BodyPosition") ControlV.P=3000 ControlV.D=120 ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge) ControlV.position=CPlayer["Torso"].Position ControlV.Parent=CPlayer["Torso"] GyroV=Instance.new("BodyGyro") GyroV.P=7000 GyroV.D=600 GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0) GyroV.Parent=CPlayer["Torso"] GyroOV=Instance.new("BodyGyro") GyroOV.P=3000 GyroOV.D=200 GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) GyroOV.cframe=Target["Torso"].CFrame GyroOV.Parent=Target["Torso"] ControlOV=Instance.new("BodyPosition") ControlOV.P=3000 ControlOV.D=120 ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge) ControlOV.position=Target["Torso"].Position ControlOV.Parent=Target["Torso"] v=Voice:clone() v.Parent=CPlayer.Head v:Play() p=Instance.new("Part") p.Name="FlameEm" p.Shape=0 p.TopSurface=0 p.BottomSurface=0 p.BrickColor=Colors[math.random(1,3)] p.Anchored=true p.CanCollide=false p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(CPlayer["Torso"].Position) p.Parent=CPlayer m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Parent=p m.Scale=Vector3.new(1,1,1) coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) StanceOne() wait(.4) ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5 StanceTwo() wait(.2) PunchRight() GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16) Target["Humanoid"]:TakeDamage(10) wait(.2) ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5 ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4 GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0) KickLeft() Target["Humanoid"]:TakeDamage(30) wait(.2) PunchLeft() Target["Humanoid"]:TakeDamage(20) Target["Humanoid"].Jump=true ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3 ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3 GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0) GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0) wait(.1) GyroV.D=GyroV.D/4 ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0) ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0) GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0) GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0) wait(.1) Target["Humanoid"]:TakeDamage(30) Uppercut() GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0) p=Instance.new("Part") p.Name="FlameEm" p.Shape=0 p.TopSurface=0 p.BottomSurface=0 p.BrickColor=Colors[math.random(1,3)] p.Anchored=true p.CanCollide=false p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(CPlayer["Torso"].Position) p.Parent=CPlayer m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Parent=p m.Scale=Vector3.new(1,1,1) coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) wait(.85) PunchRight() wait(.1) h = Instance.new("Hint") h.Parent = Target h.Text = "You just got pwned by masterepico XP" GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p) GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0) ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10 Target["Humanoid"]:TakeDamage(100) wait(.2) ControlOV.Parent=nil Push=Instance.new("BodyVelocity") Push.P=1000 Push.maxForce=Vector3.new(math.huge,math.huge,math.huge) Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0) Push.Parent=Target["Torso"] Ex=Instance.new("Explosion") Ex.BlastRadius=10 Ex.BlastPressure=0 Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p Ex.Parent=workspace wait(.1) Push.Parent=nil wait(.4) GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0) Welding("Re-anim",CPlayer["Torso"]) wait(.5) ControlV.Parent=nil GyroV.Parent=nil GyroOV.Parent=nil CPlayer["Humanoid"].WalkSpeed=16 Target["Humanoid"].WalkSpeed=16 v.Parent=nil wait(5) h:Remove() wait(10) Enabled=true end Emanate=function(Point) p=Instance.new("Part") p.Name="FlameEm" p.Shape=0 p.TopSurface=0 p.BottomSurface=0 p.BrickColor=Colors[math.random(1,3)] p.Anchored=true p.CanCollide=false p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5) p.Parent=CPlayer m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Parent=p m.Scale=Vector3.new(1,1,1) coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) end onEquipped=function(mouse) Player=game.Players.LocalPlayer if Player==nil then return end CPlayer=Player.Character if CPlayer==nil then return end Equipped=true mouse.Button1Down:connect(function() Main() end) while true do if CPlayer.Humanoid.Health<1 then break end if Enabled and Equipped then Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0)) end wait(.025) end end Bin.Selected:connect(onEquipped) Bin.Deselected:connect(function() Equipped=false end) end if (key == "]") then head.Transparency = 0.9 head1.Transparency = 0.9 head2.Transparency = 0.9 head3.Transparency = 0.9 rleg4.Transparency = 0.9 rleg5.Transparency = 0.9 rleg6.Transparency = 0.9 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.1 wait(0.1) head.Transparency = 0.8 head1.Transparency = 0.8 head2.Transparency = 0.8 head3.Transparency = 0.8 rleg4.Transparency = 0.8 rleg5.Transparency = 0.8 rleg6.Transparency = 0.8 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.2 wait(0.1) head.Transparency = 0.7 head1.Transparency = 0.7 head2.Transparency = 0.7 head3.Transparency = 0.7 rleg4.Transparency = 0.7 rleg5.Transparency = 0.7 rleg6.Transparency = 0.7 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.3 wait(0.1) head.Transparency = 0.6 head1.Transparency = 0.6 head2.Transparency = 0.6 head3.Transparency = 0.6 rleg4.Transparency = 0.6 rleg5.Transparency = 0.6 rleg6.Transparency = 0.6 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.4 wait(0.1) head.Transparency = 0.5 head1.Transparency = 0.5 head2.Transparency = 0.5 head3.Transparency = 0.5 rleg4.Transparency = 0.5 rleg5.Transparency = 0.5 rleg6.Transparency = 0.5 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.5 wait(0.1) head.Transparency = 0.4 head1.Transparency = 0.4 head2.Transparency = 0.4 head3.Transparency = 0.4 rleg4.Transparency = 0.4 rleg5.Transparency = 0.4 rleg6.Transparency = 0.4 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.6 wait(0.1) head.Transparency = 0.3 head1.Transparency = 0.3 head2.Transparency = 0.3 head3.Transparency = 0.3 rleg4.Transparency = 0.3 rleg5.Transparency = 0.3 rleg6.Transparency = 0.3 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.7 wait(0.1) head.Transparency = 0.2 head1.Transparency = 0.2 head2.Transparency = 0.2 head3.Transparency = 0.2 rleg4.Transparency = 0.2 rleg5.Transparency = 0.2 rleg6.Transparency = 0.2 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.8 wait(0.1) head.Transparency = 0.1 head1.Transparency = 0.1 head2.Transparency = 0.1 head3.Transparency = 0.1 rleg4.Transparency = 0.1 rleg5.Transparency = 0.1 rleg6.Transparency = 0.1 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.9 wait(0.1) head.Transparency = 0 head1.Transparency = 0 head2.Transparency = 0 head3.Transparency = 0 rleg4.Transparency = 0 rleg5.Transparency = 0 rleg6.Transparency = 0 game.workspace.masterepico["Green Future"].Handle.Transparency = 1 wait(0.1) game.workspace.masterepico.Head.Transparency = 1 end if (key == "P") then game.workspace.masterepico.Head.Transparency = 0 head.Transparency = 0.1 head1.Transparency = 0.1 head2.Transparency = 0.1 head3.Transparency = 0.1 rleg4.Transparency = 0.1 rleg5.Transparency = 0.1 rleg6.Transparency = 0.1 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.9 wait(0.1) head.Transparency = 0.2 head1.Transparency = 0.2 head2.Transparency = 0.2 head3.Transparency = 0.2 rleg4.Transparency = 0.2 rleg5.Transparency = 0.2 rleg6.Transparency = 0.2 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.8 wait(0.1) head.Transparency = 0.3 head1.Transparency = 0.3 head2.Transparency = 0.3 head3.Transparency = 0.3 rleg4.Transparency = 0.3 rleg5.Transparency = 0.3 rleg6.Transparency = 0.3 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.7 wait(0.1) head.Transparency = 0.4 head1.Transparency = 0.4 head2.Transparency = 0.4 head3.Transparency = 0.4 rleg4.Transparency = 0.4 rleg5.Transparency = 0.4 rleg6.Transparency = 0.4 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.6 wait(0.1) head.Transparency = 0.5 head1.Transparency = 0.5 head2.Transparency = 0.5 head3.Transparency = 0.5 rleg4.Transparency = 0.5 rleg5.Transparency = 0.5 rleg6.Transparency = 0.5 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.5 wait(0.1) head.Transparency = 0.6 head1.Transparency = 0.6 head2.Transparency = 0.6 head3.Transparency = 0.6 rleg4.Transparency = 0.6 rleg5.Transparency = 0.6 rleg6.Transparency = 0.6 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.4 wait(0.1) head.Transparency = 0.7 head1.Transparency = 0.7 head2.Transparency = 0.7 head3.Transparency = 0.7 rleg4.Transparency = 0.7 rleg5.Transparency = 0.7 rleg6.Transparency = 0.7 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.3 wait(0.1) head.Transparency = 0.8 head1.Transparency = 0.8 head2.Transparency = 0.8 head3.Transparency = 0.8 rleg4.Transparency = 0.8 rleg5.Transparency = 0.8 rleg6.Transparency = 0.8 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.2 wait(0.1) head.Transparency = 0.9 head1.Transparency = 0.9 head2.Transparency = 0.9 head3.Transparency = 0.9 rleg4.Transparency = 0.9 rleg5.Transparency = 0.9 rleg6.Transparency = 0.9 game.workspace.masterepico["Green Future"].Handle.Transparency = 0.1 wait(0.1) head.Transparency = 1 head1.Transparency = 1 head2.Transparency = 1 head3.Transparency = 1 rleg4.Transparency = 1 rleg5.Transparency = 1 rleg6.Transparency = 1 game.workspace.masterepico["Green Future"].Handle.Transparency = 0 wait(0.1) end if (key == "N") then waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it local guiMain = Instance.new("GuiMain") local goggles = nil--Malvaviscos local connection = nil local thermalFrame = Instance.new("Frame") thermalFrame.Size = UDim2.new(1,0, 1,0) thermalFrame.BackgroundColor = BrickColor.new("Bright orange") thermalFrame.BorderColor = thermalFrame.BackgroundColor thermalFrame.Transparency = 1 thermalFrame.Parent = guiMain local thermalSelections = {} local player = nil function getHumanoid(model) for i,child in pairs(model:getChildren()) do if child.className == "Humanoid" then return child end end end function isInTable(obj, table)--Malvaviscos for i,child in pairs(table) do if obj == child then--Malvaviscos return true end end return false end --Malvaviscos function lastParent(obj) local object = obj local parent = object.Parent while true do if parent == workspace or parent == game.Lighting or parent == nil then return object else object = parent parent = object.Parent end end end--Malvaviscos function selectAllPartsOfHuman(obj) if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then local selection = Instance.new("SelectionBox") selection.Adornee = obj selection.Color = BrickColor.new("Really blue") selection.Name = "Selection "..obj.Name selection.Parent = thermalFrame if obj.Parent:findFirstChild("Humanoid") ~= nil then selection.Color = BrickColor.new("Really red") end obj.AncestryChanged:connect(--Malvaviscos function() if obj.Parent == nil or lastParent(obj).Parent ~= workspace then selection:remove() end end ) else for i,child in pairs(obj:getChildren()) do selectAllPartsOfHuman(child) end end end function scanForHumanoids(obj)--Malvaviscos--Malvaviscos selectAllPartsOfHuman(obj.Parent) if obj.className == "Humanoid" then if obj.Parent ~= game.Players.LocalPlayer.Character then if not isInTable(obj.Parent, thermalSelections) then table.insert(thermalSelections, obj.Parent) selectAllPartsOfHuman(obj.Parent) obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end) end end else for i,child in pairs(obj:getChildren()) do scanForHumanoids(child) end--Malvaviscos end end function onKeyDown(key) key = key:lower() if key == "" then if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then local newTool = script.Parent:clone() newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4) newTool.Goggles.ToolPickupScript.Disabled = false newTool.Active = false newTool.Parent = workspace onDeselected() script.Parent:remove() end end if key == "e" then onDeselected() end end function onSelected(mouse) player = game.Players.LocalPlayer mouse.KeyDown:connect(onKeyDown) if player.Character ~= nil and guiMain.Parent == nil then end if player:findFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = player end guiMain.Parent = player.PlayerGui--Malvaviscos scanForHumanoids(workspace) connection = workspace.ChildAdded:connect( function(child) if getHumanoid(child) ~= nil then table.insert(thermalSelections, child) selectAllPartsOfHuman(child) child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end) end end) end script.Parent.Selected:connect(onSelected) function onDeselected() guiMain.Parent = nil--Malvaviscos if goggles ~= nil then goggles:remove() goggles = nil end if connection ~= nil then connection:disconnect() connection = nil end end --script.Parent.Deselected:connect(onDeselected) --Malvaviscos --Malvaviscos end if (key == "K") then if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 1.5) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local targ = nil local Mag = nil local Pos = nil while true do if (Lazer == false) then break end if (mouse.Target ~= nil) and (targ == nil) then if (mouse.Target.Anchored == false) then if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then targ = mouse.Target BP.Parent = targ BG.Parent = targ Mag = (targ.Position - mouse.Hit.p).magnitude Pos = (targ.Position - mouse.Hit.p).unit * -Mag end end end local pop = mouse.Hit.p local G = Instance.new("Part") G.Parent = Person.Character G.Name = "Grab Lazer" G.Anchored = true G.Locked = true G.CanCollide = false G.formFactor = 0 G.Size = Vector3.new(1, 1, 1) G.BrickColor = BrickColor.new("Royal blue") G.Reflectance = 0.05 G.Transparency = 0.025 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local MeAsh = Instance.new("CylinderMesh") MeAsh.Parent = G if (targ == nil) or (targ.Anchored == true) then MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) else BP.Parent = targ BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) BG.Parent = targ BG.cframe = CFrame.new(targ.Position, PersonT.Position) if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) end wait() G:Remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end function LiftKey(key, mouse) key = key:upper() if (key == "H") then if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then Lazer = false end end if (key == "J") then if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then Lazer = false end end if (key == "L") then if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then Lazer = false end end if (key == "K") then if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then Lazer = false end end if (key == "X") then if (Person.Character:findFirstChild("Lazer") ~= nil) then Lazer = false end end end function Select(mouse) mouse.Button1Down:connect(function() Click(mouse) end) mouse.Button1Up:connect(function() Release(mouse) end) mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) end function Deselect(mouse) Hold = false Lazer = false Flight = false end Bin.Selected:connect(Select) Bin.Deselected:connect(Deselect) else end -- lego mediafire