void render() const noexcept{ Vector2 dir = (Vector2Length(velocity) != 0) ? Vector2Normalize(velocity) : Vector2{1, 0}; float degAngle = std::atan2(dir.y, dir.x) * TO_DEG; DrawPoly(position, 3, globalConfig.size, degAngle, globalConfig.color); //DrawCircle(static_cast(position.x), static_cast(position.y), 1, BLACK); }