///object_tile_connect() // Assigns a sprite index depending on which objects are adjacent // Returns nothing. image_speed = 0; image_index = 0; if( place_meeting( x + sprite_width, y, object_index)) {image_index |= 1;} if( place_meeting( x, y - sprite_height, object_index)) {image_index |= 2;} if( place_meeting( x - sprite_width, y, object_index)) {image_index |= 4;} if( place_meeting( x, y + sprite_height, object_index)) {image_index |= 8;}