/** * Hello! If you are a staff member of Mojang, I hope you see this! If not well then thats fine. I just made this! * I think I speak for all of us when I say, "Minecraft has bad code". I am attempting an OOP aproach to MC and give it to * Mojang for them to use. this is just the Block class. Im constructing the other parts atm, and this will only use Java3D. * No lwjgl. I am making my own 3D rasterizer to add onto this. For now, I need to clean the original files up. */ package minecraft.object; import java.io.File; import minecraft.render.Graphics3D; /** * @author remade by Link_The_Programmer * */ public class Block { private final String name; private float scale = 1.0f; private float rotX, rotY, rotZ; private float x, y, z; // coordinates in world private float xos, yos, zos; // coordinates on screen to render block private byte data; private byte blockNumber; private File blockFile; private File[] blockImgs; public Block() { this.name = "new block"; } public Block(String name, byte data, byte blockNum) { this.name = name; this.data = data; this.blockNumber = blockNum; } protected void draw(Graphics3D g3d) { g3D.draw(this.blockImgs[0]); g3D.draw(this.blockImgs[1]); g3D.draw(this.blockImgs[2]); } //no update method: uses listeners instead. public String getName() { return this.name; } public float getX() { return this.x; } public float getXOS() { return this.xos; } public void setX(float x) { this.x = x; } public void setXOS(float xos) { this.xos = xos; } public float getY() { return this.y; } public float getYOS() { return this.yos; } public void setY(float y) { this.y = y; } public void setYOS(float yos) { this.yos = yos; } public float getZ() { return this.z; } public float getZOS() { return this.zos; } public void setZ(float z) { this.z = z; } public void setZOS(float zos) { this.zos = zos; } }