_TrainingCars = nearestObjects [player, ["olrpg_pdcv_pb","tcg_bmw_m3","FORD_MUSTANG_SHELBY_COBRA"], 20]; switch (_this select 0) do { case "TrafficStop": { titleText ["LOADING...","BLACK"]; playSound "motorolaradiobeep"; uiSleep 3; {deleteVehicle _x} forEach _TrainingCars; titleText ["Traffic Stop Situation Enabled...","BLACK"]; uiSleep 5; FTOcar1 = "olrpg_pdcv_pb" createVehicle getMarkerPos "tsspawn1"; FTOcar1 setDir (getdir FTOcar1) + 345; FTOcar1 animate ['ani_lights', 0.5]; FTOcar2 = "tcg_bmw_m3" createVehicle getMarkerPos "tsspawn2"; titleText["","PLAIN"]; }; case "FelonyStop": { titleText ["LOADING...","BLACK"]; playSound "motorolaradiobeep"; uiSleep 3; {deleteVehicle _x} forEach _TrainingCars; titleText ["Felony Stop Situation Enabled...","BLACK"]; uiSleep 5; FTOcar1 = "olrpg_pdcv_pb" createVehicle getMarkerPos "fsspawn1"; FTOcar1 setDir (getdir FTOcar1) + 345; FTOcar1 animate ['ani_lights', 0.5]; FTOcar2 = "olrpg_pdcv_pb" createVehicle getMarkerPos "fsspawn2"; FTOcar2 setDir (getdir FTOcar2) + 345; FTOcar2 animate ['ani_lights', 0.5]; FTOcar3 = "FORD_MUSTANG_SHELBY_COBRA" createVehicle getMarkerPos "fsspawn3"; titleText["","PLAIN"]; }; case "Trainingsweep": { titleText ["Clearing Training Pad...","BLACK"]; playSound "motorolaradiobeep"; uiSleep 8; {deleteVehicle _x} forEach _TrainingCars; titleText["","PLAIN"]; }; };