function randomEagle () eagle2 = display.newSprite( ) eagle2.x, eagle2.y = 800, vyska eagle2:play() physics.addBody(eagle2, ) function move (self, event) self.x = self.x - (self.speed*rychlost) end sceneGroup:insert(eagle2) eagle2.enterFrame = move Runtime:addEventListener( "enterFrame", eagle2) end a = timer.performWithDelay( delay, randomEagle, 0)