using System.Collections; using System.Collections.Generic; using UnityEngine; public class UtilNudge : MonoBehaviour { // attach this to an object, and it'll move it a teensy bit. public float FudgeFactor = 0.0001f; void Start () { gameObject.transform.Translate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor))); gameObject.transform.localScale += new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)); gameObject.transform.Rotate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor))); } }