Changes to Dzemael Darkhold (7.4) ------- -- Removed the wandering eye from the pre boss hallways. All the blue/purple floor/glow areas are gone. -- Removed the magitek door locks. -- One of the groups before the first boss was removed. First Boss: Delayed aoes you have to dodge from one aoe to another. Big line aoe that it randomly targets someone with. Roomwide. Second Boss: The untargetable adds come in quicker. The circle aoes are now fixed points rather than on players. Boulderdash single targets are all done at the same time, to act as a pho-roomwide. Boss HP may have been lowered. -- The last area has been re-terrained. Enemy groups are now placed in better aggro positions. One enemy may have been removed. -- Have to defeat enemies to open the magitek barrier to pass into the hallway toward the last boss. -- The enemies in the last hall were moved to be after the explody crystals, so you don't need to worry about them. -- Skeletons don't patrol. Last Boss: Grim Halo no longer instant, that's it.