#include #include #include #define PLUGIN_VERSION "1.0.0" public Plugin:myinfo = { name = "Example Plugin", author = "Akuba", description = "Example for Castlemario", version = PLUGIN_VERSION }; public void OnPluginStart() { } public Action FF2_OnAbility2(boss, const String:plugin_name[], const String:ability_name[], status) { if (!strcmp(ability_name, "rage_gravity", true)) { Rage_Gravity(); } return Plugin_Continue; } Rage_Gravity() { PrintCenterTextAll("Do you want to have a bad time?"); }