Let's make a game!
Name: Grandma Clicker (Rebirth)
desc:desc:
Settings
building cost increase: 150%
building cost refund: 1%
spritesheet:icons, 48 by 48, https://i.imgur.com/RATykiH.png
background:http://www.colorhexa.com/afafaf.png
stylesheet:https://pastebin.com/SjCztRLV
//thank you to FrenzY for helping me with the layout and Chad The Og Too!
Layout
*main
contains:buttons, title
*title
header:
*res
contains:Resources
*buttons
contains:Buttons
contains:tag:log
*stats
contains:tag:stat
*store
contains:buildings, upgrades, res, stats
*buildings
contains:BulkDisplay, buildingsVII
header:All Buildings
tooltip origin:left
*buildingsVII
contains:tag:Rewards
header:Clickable Rewards
tooltip origin:left
*upgrades
contains:tag:upgradesII, Upgrades
header:Upgrades
costs:hide
names:hide
Resources
*AncientKeys
name:the
desc:Ancient Keys are used to unlock ancient Boxes that have been abandoned in the Ancient Golden Universe!
Icon:https://i.ibb.co/LNCV32g/image.png
*upgradesII
tag:upgradesII
name:Upgrades
desc:<#FF0000>Hover over this to see how many Upgrades you own! There are many types in the game!#> /><#61e6ff>-~~Upgrades~~-#><.><#FF00FF>Upgrades <#daa520>[upgradesII]/92 ([((upgradesII/793)*100)]%)#> Unlocked!
*HiddenSecond
name:Total Clicks
desc:Grandma and her powers summon more grandmas for you!
Icon:
*Trryyy
name:Tries
desc:Grandma and her powers summon more grandmas for you!
Icon:
Buttons
*click
name:Make Powers
desc:Click this Grandma to gain Grandmas Powers! Grandma Pic made by a fan from GCR Discord, (CassAttack9)! Also you get (0.01%) Base Chance of finding an Ancient Key and the chances will go up with upgrades! | Lastly You have a (0.05%) Base Chance to Find a Golden Grandma from clicking!
Buildings
*TEMPLATE
tag:stat
*GoldenBuilding
name:Golden Grandma
on tick:
yield 10 GoldenPower
if (GoldenPower>10)
end
end
*TEMPLATE
Buildings
*TEMPLATE
tag:Rewards
*GoldenPower
name:Idle Golden Grandma Powers
desc:
cost:1 AnicntKeys
icon:https://i.ibb.co/NNw9zLj/image.png
show max
*timerbuilding
on tick:
yield 1 HiddenSecond
if (HiddenSecond=10)
lose 1 timerbuilding
if (timerbuilding=1)
hide HiddenSecond
end
end
end
*timerbuildingII
on tick:
if (timerbuilding=0)
yield 1 Trryyy
yield 1 timerbuildingII
end
end
Upgrades
*TEMPLATE
tag:upgrades
on tick:if (have this) hide this
on earn:hide this
on earn:yield 1 upgradesII
*Sell3
name:A Trade Off
desc: "Wanting more Golden Grandmas comes at a cost!"
/>Effect: <.>Every time you spam save you get 10 Goldwn Grandmas, but lose 1 Ancient Key!
icon:https://i.ibb.co/JRFmkYn/image.png
*Sell4
name:A Trade Offf
desc: "Wanting more Golden Grandmas comes at a cost!"
/>Effect: <.>Everytime you spam save you get 10 Goldwn Grandmas, but lose 1 Ancient Key!
passive:grant 500 AncientKeys
icon:https://i.ibb.co/JRFmkYn/image.png
Achievements