Let's make a game! Name: Grandma Clicker (Rebirth) desc:desc: Settings building cost increase: 150% building cost refund: 1% spritesheet:icons, 48 by 48, https://i.imgur.com/RATykiH.png background:http://www.colorhexa.com/afafaf.png stylesheet:https://pastebin.com/SjCztRLV //thank you to FrenzY for helping me with the layout and Chad The Og Too! Layout *main contains:buttons, title *title header: *res contains:Resources *buttons contains:Buttons contains:tag:log *stats contains:tag:stat *store contains:buildings, upgrades, res, stats *buildings contains:BulkDisplay, buildingsVII header:All Buildings tooltip origin:left *buildingsVII contains:tag:Rewards header:Clickable Rewards tooltip origin:left *upgrades contains:tag:upgradesII, Upgrades header:Upgrades costs:hide names:hide Resources *AncientKeys name:the desc:Ancient Keys are used to unlock ancient Boxes that have been abandoned in the Ancient Golden Universe! Icon:https://i.ibb.co/LNCV32g/image.png *upgradesII tag:upgradesII name:Upgrades desc:<#FF0000>Hover over this to see how many Upgrades you own! There are many types in the game! <#61e6ff>-~~Upgrades~~-<.><#FF00FF>Upgrades <#daa520>[upgradesII]/92 ([((upgradesII/793)*100)]%) Unlocked! *HiddenSecond name:Total Clicks desc:Grandma and her powers summon more grandmas for you! Icon: *Trryyy name:Tries desc:Grandma and her powers summon more grandmas for you! Icon: Buttons *click name:Make Powers desc:Click this Grandma to gain Grandmas Powers! Grandma Pic made by a fan from GCR Discord, (CassAttack9)! Also you get (0.01%) Base Chance of finding an Ancient Key and the chances will go up with upgrades! | Lastly You have a (0.05%) Base Chance to Find a Golden Grandma from clicking! Buildings *TEMPLATE tag:stat *GoldenBuilding name:Golden Grandma on tick: yield 10 GoldenPower if (GoldenPower>10) end end *TEMPLATE Buildings *TEMPLATE tag:Rewards *GoldenPower name:Idle Golden Grandma Powers desc: cost:1 AnicntKeys icon:https://i.ibb.co/NNw9zLj/image.png show max *timerbuilding on tick: yield 1 HiddenSecond if (HiddenSecond=10) lose 1 timerbuilding if (timerbuilding=1) hide HiddenSecond end end end *timerbuildingII on tick: if (timerbuilding=0) yield 1 Trryyy yield 1 timerbuildingII end end Upgrades *TEMPLATE tag:upgrades on tick:if (have this) hide this on earn:hide this on earn:yield 1 upgradesII *Sell3 name:A Trade Off desc: "Wanting more Golden Grandmas comes at a cost!" Effect: <.>Every time you spam save you get 10 Goldwn Grandmas, but lose 1 Ancient Key! icon:https://i.ibb.co/JRFmkYn/image.png *Sell4 name:A Trade Offf desc: "Wanting more Golden Grandmas comes at a cost!" Effect: <.>Everytime you spam save you get 10 Goldwn Grandmas, but lose 1 Ancient Key! passive:grant 500 AncientKeys icon:https://i.ibb.co/JRFmkYn/image.png Achievements