datablock ProjectileData(GrenadeLauncherProjectile) { projectileShapeName = "data/Weapons/art/shapes/weapons/shared/rocket.dts"; directDamage = 30; radiusDamage = 30; damageRadius = 5; areaImpulse = 2000; explosion = GrenadeLauncherExplosion; // sort of working. explosion happens, its just invisible waterExplosion = GrenadeLauncherWaterExplosion; // note tested decal = ScorchRXDecal; // working splash = GrenadeSplash; // not tested particleEmitter = GrenadeLauncherProjSmokeTrailEmitter; // not working particleWaterEmitter = GrenadeLauncherTrailWaterEmitter; // not tested yet muzzleVelocity = 30; velInheritFactor = 0.3; armingDelay = 2000; lifetime = 10000; fadeDelay = 4500; bounceElasticity = 0.4; bounceFriction = 0.3; isBallistic = true; gravityMod = 0.9; lightDesc = GrenadeLauncherLightDesc; // working damageType = "GrenadeDamage"; };