for i=1, 8 do for j=1, 8 do if gameMap[i][j] == 1 then gameMap[i][j] = gameTile(i,j) group:insert(gameMap[i][j]) end end end --gumawa ka ng pader baby! for i=1, 8 do for j=1, 8 do if gameMap[i][j] == 0 then gameMap[i][j] = brickTile(i,j) group:insert(gameMap[i][j]) end end end --gumawa ka ng grass tiles for i=1, 8 do for j=1, 8 do if gameMap[i][j] == 2 then gameMap[i][j] = grassTile(i,j) group:insert(gameMap[i][j]) end end end -- [[ gawin ang tiles plus yong box for i=1, 8 do -- tileBlox[i] = {} for j=1, 8 do if gameMap[i][j] == 3 then gameMap[i][j] = tileWithBox(i,j) group:insert(gameMap[i][j]) end end end --lagyan ng tiles at hero na din for i=1, 8 do heroBlox[i] = {} for j=1, 8 do if gameMap[i][j] == 4 then gameMap[i][j] = heroTile(i,j) group:insert(gameMap[i][j]) end end end