#------------------------------------------------------------------------------ # Add Credits on the Title Screen. # # https://burningwizard.wordpress.com/2014/03/04/rgss3-credits-script/ #------------------------------------------------------------------------------ =begin #============================================================================== # MIT License #============================================================================== Copyright 2014-2024 Black Mage Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #============================================================================== =end #============================================================================== # Changelog #============================================================================== # Version 1.2 (2024 - 8 - 2) # - Change the way the credits is set up in the script. # - Make the Credits scrollable. # # Version 1.1 (2014 - 7 - 18) # - Fix some issues. # # Version 1.0 (2014 - 3 - 4) # - Initial version. #============================================================================== #------------------------------------------------------------------------------- # Settings #------------------------------------------------------------------------------- module BLACK # A credit example. It starts with " and end with another ". Credits = " --------------------------------------------------------------------------- Example Game --------------------------------------------------------------------------- Developed by: Black Mage Engine: RPG Maker VX Ace Director & Producer: Black Mage Storywriter: Black Mage Programmer: Black Mage " #Don't erase this. end # End of Settings ------------------------------------------------------------- #------------------------------------------------------------------------------ # * Beyond this is the sacred land of code. You need programming qualification # to dwelve deeper, or it'll cause many unnecessary problems. Proceed on your # own risk. #------------------------------------------------------------------------------ class Window_TitleCommand < Window_Command def make_command_list add_command(Vocab::new_game, :new_game) add_command(Vocab::continue, :continue, continue_enabled) add_command("Credits", :credits) add_command(Vocab::shutdown, :shutdown) end end class Scene_Title < Scene_Base def create_command_window @command_window = Window_TitleCommand.new @command_window.set_handler(:new_game, method(:command_new_game)) @command_window.set_handler(:continue, method(:command_continue)) @command_window.set_handler(:credits, method(:command_credits)) @command_window.set_handler(:shutdown, method(:command_shutdown)) end def command_credits close_command_window SceneManager.call(Scene_Credits) end end class Window_Credits < Window_Base def initialize; super(0, 0, window_width, 416); refresh; end def window_width; Graphics.width; end def refresh contents.clear self.contents = Bitmap.new(width - 24, line_height*(BLACK::Credits.count("\n") + 1)) draw_text_ex(0,0,BLACK::Credits) end def open; refresh; super; end def update super process_cursor_move end def process_cursor_move return if !self.active press_down if Input.repeat?(:DOWN) press_up if Input.repeat?(:UP) end def press_down self.oy += line_height if self.oy < [self.contents.height - self.height + 24, 0].max end def press_up self.oy -= line_height if self.oy > 0 end end class Scene_Credits < Scene_MenuBase def start; super; create_credits_window; end def create_credits_window @credits_window = Window_Credits.new @credits_window.x = 0 @credits_window.y = 0 end def update; super; update_credits; end def update_credits return credits_return if Input.trigger?(:C) return credits_return if Input.trigger?(:B) end def credits_return; Sound.play_cancel; SceneManager.goto(Scene_Title); end end