Nintendo NES Sprite Doom Maps Grid size = 64 ------------------------------ 1. Determine size of sprite and convert it to Doom Map grid sizes by multiplying by 64. 2. Put FLAT19 as both floor and ceiling textures. 3. Determine colours in sprite and if there are no colours present, use any Paint package to create colour block(s) (64x64) of the colour in HEX (e.g. #A080A0). Save the block with the same name as the colour in PNG format (without the #). 4. Create your Map in Doom Builder. The sectors must be the same as the sprite with both ceiling and floor colours the same (e.g. DEADED). 5. When completed, raise ALL floors to 16 units high. Find all sectors with the FLAT19 textures in them and lower them back to 0. 6. Colour the edges with the same colour as the sectors' colours (e.g. FFFFFF matches FFFFFF, DEADED matches DEADED and so on). Use copy and paste textures for this. 7. Save Map with the game the sprite came from and the sprite's name (e.g. Castlevania - Medusa.wad) TIPS: (a) Open up Doom Builder in one window and your sprite in another window alongside. This makes it easier for editing! (b) I use Greenfish Icon Editor Pro for creating the colour blocks. The package can be searched for and downloaded online. (c) In Doom Builder, I use the VOID texture to see the editor's grid. I replaced VOID with FLAT19 once the completion of the Map.