using UnityEngine; using System.Collections; [RequireComponent(typeof(BoxCollider))] public class FloatableWater : MonoBehaviour { //wave parameters public float waveFreq1 = 0.0f; public float waveXMotion1 = 0.08f; public float waveYMotion1 = 0.015f; public float waveFreq2 = 1.3f; public float waveXMotion2 = 0.025f; public float waveYMotion2 = 0.10f; public float waveFreq3 = 0.3f; public float waveXMotion3 = 0.125f; public float waveYMotion3 = 0.03f; //how strong under water drag is compared to air drag public float waterDragFactor = 8; // Use this for initialization void Start () { collider.isTrigger = true; } // Update is called once per frame void Update () { } }