// // This code was written by stom (not davema, who reposted it). // For more TTS scripts and mods, see my workshop page: https://steamcommunity.com/id/st0m/myworkshopfiles/ // function onLoad() circle = { color = {0, 0.8, 0.4}, --RGB color of the circle radius = 5, --radius of the circle around the object show = false, --should the circle be shown by default? steps = 32, --number of segments that make up the circle thickness = 0.25, --thickness of the circle line vertical_position = 1, --vertical height of the circle relative to the object } end function onDrop() if circle then toggleCircle() end end function toggleCircle() circle.show = not circle.show if circle.show then self.setVectorLines({ { points = getCircleVectorPoints(circle.radius, circle.steps, circle.vertical_position), color = circle.color, thickness = circle.thickness, rotation = {0,0,0}, } }) else self.setVectorLines({}) end end function getCircleVectorPoints(radius, steps, y) local t = {} local d,s,c,r = 360/steps, math.sin, math.cos, math.rad for i = 0,steps do table.insert(t, { c(r(d*i))*radius, y, s(r(d*i))*radius }) end return t end