Let's make a game!
name:Wall Destroyer
by:Tellurium
created:04/21/2014
updated:11/10/2024
version:3.1
Settings
building cost increase:110%
building cost refund:75%
stylesheet:https://raw.githubusercontent.com/Qjuh/walldestroyer/refs/heads/main/stylesheet.txt
Layout
*main
contains:buildings, clickables, resources, upgrades
*clickables
contains:tag:clickable, tag:textbutton
names:hide
*resources
contains:tag:resources
header:Resources
no tooltip
*buildings
contains:BulkDisplay, tag:wall, tag:building
*upgrades
contains:tag:upgradeHeader, Upgrades
*log
contains:Log
Resources
*money
name:cash
tags:loseonreset resources
shown
class:money
*totalMoney
name:damage
tags:loseonreset resources
shown
class:veryimportantresource
*bricks
name:brick|bricks
tags:loseonreset resources
hidden when 0
class:veryimportantresource
*fourthWallMatter
name:fourth wall bricks
tags:loseonreset resources
hidden when 0
class:veryimportantresource
*spaceBricks
name:space bricks
tags:loseonreset resources
hidden when 0
class:importantresource
*timeBricks
name:time bricks
tags:loseonreset resources
hidden when 0
class:importantresource
*endBricks
name:End bricks
tags:loseonreset resources
hidden when 0
class:importantresource
*finalityBricks
name:Finality Bricks
tags:loseonreset resources
hidden when 0
class:importantresource
*menuItem2
text:─────────────Stats─────────────
class:importantresource
tag:resources
shown
*building
text:Buildings: [this]
tags:loseonreset resources
on update:this is puncher
shown
*total4thWallMatter
name:total fourth wall bricks
tags:loseonreset resources
hidden when 0
*puncherDamage
name:puncher damage
tag:loseonreset
always hidden
*clubberDamage
name:clubber damage
tag:loseonreset
always hidden
*swordsmanDamage
name:swordsman damage
tag:loseonreset
always hidden
*gunnerDamage
name:gunshooter damage
tag:loseonreset
always hidden
*grenadeDamage
name:grenademan damage
tag:loseonreset
always hidden
*wreckingBallDamage
name:wrecking ball damage
tag:loseonreset
always hidden
*bulldozerDamage
name:bulldozer damage
tag:loseonreset
always hidden
*airstrikeDamage
name:airstrike caller damage
tag:loseonreset
always hidden
*necromancerDamage
name:necromancer damage
tag:loseonreset
always hidden
*giantDamage
name:titan damage
tag:loseonreset
always hidden
*demonDamage
name:demon damnage
tag:loseonreset
always hidden
*compromiserDamage
name:reality compromiser damage
tag:loseonreset
always hidden
*lastDamage
name:black obliterator damage
tag:loseonreset
always hidden
*goldBricks
name:boss brick|boss bricks
tags:loseonreset resources
hidden when 0
*winBricks
name:pure brick
tags:loseonreset resources
hidden when 0
*divider4
text:────────────────────
tag:resources
shown
*prestige
name:future knowledge capsules
tag:resources
hidden when 0
*timesWon
name:boss point|boss points
tag:resources
hidden when 0
*timesActuallyWon
name:true victory point|true victory points
tag:resources
hidden when 0
*upgradeCounter
tag:upgradeHeader
text:Upgrades [this]/477 ([floor(this*1000/477)/10]%)
no tooltip
Buildings
*puncher
desc:Melee building>Does 0.1 base damage.Punches the wall for you.
<.>Your punchers do [puncherDamage:ps] damage per second.<.>They did [puncherDamage] damage in total.
cost:0 money
on tick:
gain 1000000000000000000000000 money
gain 1000000000000000000000000 totalMoney
gain 1000000000000000000000000 puncherDamage
end
tag:building
name:Puncher|Punchers
class:puncher
icon:http://i.imgur.com/amBI8wT.png
shown