~ACCEPT~ ~BLIP_ALTRUIST~ ~BLIP_ARMS_DEALING~ ~BLIP_ARM_WRESTLING~ ~BLIP_BARBER~ ~BLIP_BASE_JUMP~ ~BLIP_CAR_MOD_SHOP~ ~BLIP_CHOP~ ~BLIP_CINEMA~ ~BLIP_CLOTHES_STORE~ ~BLIP_CRIM_HOLDUPS~ ~BLIP_DARTS~ ~BLIP_DOCK~ ~BLIP_FLIGHT_SCHOOL~ ~BLIP_GANG_VEHICLE_BIKERS~ ~BLIP_GANG_VEHICLE~ ~BLIP_GARAGE~ ~BLIP_GOLF~ ~BLIP_GUN_SHOP~ ~BLIP_HANGAR~ ~BLIP_HEIST_PREP~ ~BLIP_HELIPAD~ ~BLIP_HUNTING~ ~BLIP_INFO_ICON~ ~BLIP_LESTER_FAMILY~ ~BLIP_LEVEL~ ~BLIP_MASK~ ~BLIP_OFF_ROAD_RACING~ ~BLIP_PROPERTY~ ~BLIP_RACE_AIR~ ~BLIP_RACE_LAND~ ~BLIP_RACE_SEA~ ~BLIP_RACE~ ~BLIP_RANDOM_CHARACTER~ ~BLIP_RP~ ~BLIP_SAFEHOUSE~ ~BLIP_SECURITY_VAN~ ~BLIP_SHOOTINGRANGE_GUNSHOP~ ~BLIP_SHRINK~ ~BLIP_SIMEON_FAMILY~ ~BLIP_STRIP_CLUB~ ~BLIP_TATTOO~ ~BLIP_TENNIS~ ~BLIP_TOW_TRUCK~ ~BLIP_TREVOR_FAMILY~ ~BLIP_TRIATHLON~ ~BLIP_YOGA~ ~CANCEL~ ~HC_0~ ~HC_GREENLIGHT~ ~HC_GREEN~ ~HC_RED~ ~HC_WHITE~ ~HUD_COLOUR_FACEBOOK_BLUE~ ~HUD_COLOUR_FREEMODE~ ~HUD_COLOUR_FRIENDLY~ ~HUD_COLOUR_GREEN~ ~HUD_COLOUR_ORANGE~ ~HUD_COLOUR_RED~ ~HUD_COLOUR_SOCIAL_CLUB~ ~HUD_COLOUR_WHITE~ ~HUD_COLOUR_YELLOW~ ~INPUTGROUP_CELLPHONE_NAVIGATE_UD~ ~INPUTGROUP_FRONTEND_DPAD_ALL~ ~INPUTGROUP_FRONTEND_LSTICK_ALL~ ~INPUTGROUP_FRONTEND_RSTICK_ALL~ ~INPUTGROUP_VEH_MOVE_ALL~ ~INPUTGROUP_WHEEL~ ~INPUT_ACCURATE_AIM~ ~INPUT_AIM~ ~INPUT_ATTACK~ ~INPUT_CELLPHONE_CANCEL~ ~INPUT_CELLPHONE_EXTRA_OPTION~ ~INPUT_CELLPHONE_SELECT~ ~INPUT_CELLPHONE_UP~ ~INPUT_CHARACTER_WHEEL~ ~INPUT_CONTEXT~ ~INPUT_COVER~ ~INPUT_DETONATE~ ~INPUT_DIVE~ ~INPUT_DUCK~ ~INPUT_ENTER~ ~INPUT_FRONTEND_ACCEPT~ ~INPUT_FRONTEND_CANCEL~ ~INPUT_FRONTEND_DOWN~ ~INPUT_FRONTEND_LEFT~ ~INPUT_FRONTEND_LT~ ~INPUT_FRONTEND_PAUSE~ ~INPUT_FRONTEND_RB~ ~INPUT_FRONTEND_RIGHT_AXIS_Y~ ~INPUT_FRONTEND_RIGHT~ ~INPUT_FRONTEND_RLEFT~ ~INPUT_FRONTEND_RS~ ~INPUT_FRONTEND_RT~ ~INPUT_FRONTEND_SELECT~ ~INPUT_FRONTEND_UP~ ~INPUT_FRONTEND_X~ ~INPUT_FRONTEND_Y~ ~INPUT_HUD_SPECIAL~ ~INPUT_NEXT_CAMERA~ ~INPUT_PARACHUTE_DEPLOY~ ~INPUT_PHONE_ACCEPT~ ~INPUT_PHONE~ ~INPUT_PICKUP~ ~INPUT_SCRIPT_LB~ ~INPUT_SCRIPT_LEFT_AXIS_X~ ~INPUT_SCRIPT_LEFT_AXIS_Y~ ~INPUT_SCRIPT_PAD_LEFT~ ~INPUT_SCRIPT_PAD_RIGHT~ ~INPUT_SCRIPT_RB~ ~INPUT_SCRIPT_RDOWN~ ~INPUT_SCRIPT_RT~ ~INPUT_SCRIPT_RUP~ ~INPUT_SELECT_WEAPON~ ~INPUT_SKIP_CUTSCENE~ ~INPUT_SNIPER_ZOOM_OUT_SECONDARY~ ~INPUT_SPECIAL_ABILITY_SECONDARY~ ~INPUT_SPECIAL_ABILITY~ ~INPUT_VEH_ACCELERATE~ ~INPUT_VEH_ATTACK~ ~INPUT_VEH_CINEMATIC_UD~ ~INPUT_VEH_CIN_CAM~ ~INPUT_VEH_EXIT~ ~INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE~ ~INPUT_VEH_HANDBRAKE_ALT~ ~INPUT_VEH_HANDBRAKE~ ~INPUT_VEH_HEADLIGHT~ ~INPUT_VEH_HORN~ ~INPUT_VEH_MOVE_LR~ ~INPUT_VEH_MOVE_UD~ ~INPUT_VEH_RADIO_WHEEL~ ~INPUT_VEH_SELECT_NEXT_WEAPON~ ~INPUT_WEAPON_SPECIAL_TWO~ ~PAD_A~ ~PAD_BACK~ ~PAD_B~ ~PAD_DPAD_DOWN~ ~PAD_DPAD_LEFTRIGHT~ ~PAD_DPAD_LEFT~ ~PAD_DPAD_RIGHT~ ~PAD_DPAD_UPDOWN~ ~PAD_LB~ ~PAD_LSTICK_ALL~ ~PAD_LSTICK_DOWN~ ~PAD_LSTICK_UPDOWN~ ~PAD_RB~ ~PAD_RSTICK_ALL~ ~PAD_RSTICK_LEFTRIGHT~ ~PAD_RSTICK_UPDOWN~ ~PAD_RT~ ~PAD_START~ ~PAD_X~ ~PAD_Y~