using UnityEngine; using UnityEditor; using System.Collections; public class PPPPluginDeploymentToolkitWindow : EditorWindow { Vector2 scrollPos; string myString = "Hello World"; bool groupEnabled; bool myBool = true; float myFloat = 1.23f; void OnGUI () { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); GUILayout.Label ("Plug-ins List:", EditorStyles.boldLabel); EditorGUILayout.LabelField(""); GUILayout.BeginHorizontal(); EditorGUILayout.LabelField("PPPPlugin 001"); GUILayout.Button("Install"); GUILayout.Button("Uninstall"); GUILayout.EndHorizontal(); myString = EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); EditorGUILayout.TextField ("Text Field", myString); groupEnabled = EditorGUILayout.BeginToggleGroup ("Optional Settings", groupEnabled); myBool = EditorGUILayout.Toggle ("Toggle", myBool); myFloat = EditorGUILayout.Slider ("Slider", myFloat, -3, 3); EditorGUILayout.EndToggleGroup (); EditorGUILayout.EndScrollView(); } }