Many people make a new thread, because the zombies/player are laggy, but there“s a solution already out! So may they look here before posting :) Open your WarZ_Server.sln file: obj_ServerPlayer.cpp Find: gKeepAliveReporter.SetStarted(true); change: ::Sleep(10); // limit to 100 FPS ServerGame.cpp find: if(curTime > lastVisUpdateTime_ + 0.3f) and change it to: if(curTime > lastVisUpdateTime_ + 10.0f)