// init tendo.setup_nes(); //tendo.setup_gameboy(); // load stuff // always font first, then sprites or tiles or mixed tendo.tile_sheet = tendo.load_tile_sheet("dw1_gfx_sheet.png"); tendo.tile_map = tendo.load_tile_map("dw1_castle_2f.txt"); // npc sprite index, drawn at 32,32, and size 16x16 var npc = tendo.new_sprite(128, 32, 32, 16, 16); // get input tendo.update_keyboard(); if (tendo.keyboard.is_pressed(tendo.kb_left)) npc.x -= 1; if (tendo.keyboard.is_pressed(tendo.kb_right)) npc.x += 1; // draw tendo.clear_screen(); tendo.draw_tile_map(); tendo.draw_sprite(npc); tendo.draw_text("SOME TEXT", 0, 0);