npc RunNPCScript(int ID, int scriptNum, untyped args) { // Invalid script if(scriptNum < 0 || scriptNum > 511) // Why allow script 0 here? return Debug->NULL(); npc n = Screen->CreateNPC(ID); n->Script = scriptNum; int sz = SizeOfArray(args); if(sz) { sz = ( sz > 7 ) ? 7 : sz-1; for (; sz >= 0; --sz) n->InitD[sz] = args[sz]; } return n; } lweapon RunLWeaponScript(int ID, int scriptNum, untyped args) { // Invalid script if(scriptNum < 0 || scriptNum > 511) // Why allow script 0 here? return Debug->NULL(); lweapon n = Screen->CreateLWeapon(ID); n->Script = scriptNum; int sz = SizeOfArray(args); if(sz) { sz = ( sz > 7 ) ? 7 : sz-1; for (; sz >= 0; --sz) n->InitD[sz] = args[sz]; } return n; } lweapon RunEWeaponScript(int ID, int scriptNum, untyped args) { // Invalid script if(scriptNum < 0 || scriptNum > 511) // Why allow script 0 here? return Debug->NULL(); eweapon n = Screen->CreateEWeapon(ID); n->Script = scriptNum; int sz = SizeOfArray(args); if(sz) { sz = ( sz > 7 ) ? 7 : sz-1; for (; sz >= 0; --sz) n->InitD[sz] = args[sz]; } return n; }