player setVariable ["tf_receivingDistanceMultiplicator", 2]; player setVariable ["tf_sendingDistanceMultiplicator", 0.5]; // version 1 _pos = (_this select 1); _target = "VR_Sector_01_60deg_50_grey_F" createVehicle _pos; _helo = "RHS_AH64D" createVehicle (_pos VectorAdd [20,0,0]); _helo attachTo [_target, [0, -25, 250]]; createVehicleCrew _helo; _helo deleteVehicleCrew gunner _helo; { [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false]; [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false]; } forEach [0,1]; { _x addCuratorEditableObjects [[_helo, _target], true]; } forEach allCurators; // version 2 _pos = (_this select 1); _target = "FlagPole_F" createVehicle _pos; _helo = "RHS_AH64D" createVehicle (_pos VectorAdd [20,0,0]); _helo attachTo [_target, [0, -25, 250]]; createVehicleCrew _helo; _helo deleteVehicleCrew gunner _helo; { _x addCuratorEditableObjects [[_helo, _target], true]; } forEach allCurators;