// https://irowiki.org/wiki/Ben_Recycle - shop ben_recycle_shop#iro -1,909:-1 prontera,161,279,4 script Ben Recycle#iro 4_F_KAFRA1,{ function func_GetItemName; function func_AddItem; mes "Hi, I can convert certain equipment into ores."; mes "Would you give it a try?"; next; if (select("Convert", "Information") == 2) { for (.@i = 0; .@i < .size; .@i++) { mes func_GetItemName(.nameid[.@i]); if (.amount1[.@i] > 0 && .nameid1[.@i] > 0) mes " ~ "+F_InsertComma(.amount1[.@i])+"x "+func_GetItemName(.nameid1[.@i]); if (.amount2[.@i] > 0 && .nameid2[.@i] > 0) mes " ~ "+F_InsertComma(.amount2[.@i])+"x "+func_GetItemName(.nameid2[.@i]); mes " "; } next; } if (.shop_npc$ != "") { mes "Place all the equipments you wish to convert into ores."; close2; npcshopattach .shop_npc$, 1; callshop .shop_npc$, 2; end; } else { for (.@i = 0; .@i < .size; .@i++) .@menu$ = .@menu$ + func_GetItemName(.nameid[.@i]) + ":"; .@i = select(.@menu$) - 1; if (countitem(.nameid[.@i])) { delitem .nameid[.@i], 1; mes "Exchanged "+func_GetItemName(.nameid[.@i])+":"; if (.nameid1[.@i] > 0 && .amount1[.@i] > 0) { mes " ~ "+F_InsertComma(.amount1[.@i])+"x "+func_GetItemName(.nameid1[.@i]); getitem .nameid1[.@i], .amount1[.@i]; } if (.nameid2[.@i] > 0 && .amount2[.@i] > 0) { mes " ~ "+F_InsertComma(.amount2[.@i])+"x "+func_GetItemName(.nameid2[.@i]); getitem .nameid2[.@i], .amount2[.@i]; } } else { mes "you dont have "+func_GetItemName(.nameid[.@i]); } } close; OnSellItem: .@sold_nameid_size = getarraysize(@sold_nameid); for (.@i = 0; .@i < .@sold_nameid_size && !.@fail; .@i++) { for (.@x = 0; .@x < .size && !.@fail; .@x++) { if (.nameid[.@x] == @sold_nameid[.@i]) { if (!checkweight(.nameid1[.@x], .amount1[.@x])) { mes "Exchange stopped, you're overweight."; .@fail++; } else { .@total++; delitem2(@sold_nameid[.@i], @sold_quantity[.@i], @sold_identify[.@i], @sold_refine[.@i], @sold_attribute[.@i], @sold_card1[.@i], @sold_card2[.@i], @sold_card3[.@i], @sold_card4[.@i]); mes "Exchanged "+func_GetItemName(.nameid[.@x])+":"; if (.nameid1[.@x] > 0 && .amount1[.@x] > 0) { mes " ~ "+F_InsertComma(.amount1[.@x])+"x "+func_GetItemName(.nameid1[.@x]); getitem .nameid1[.@x], .amount1[.@x]; } if (.nameid2[.@x] > 0 && .amount2[.@x] > 0) { mes " ~ "+F_InsertComma(.amount2[.@x])+"x "+func_GetItemName(.nameid2[.@x]); getitem .nameid2[.@x], .amount2[.@x]; } mes " "; } } } if (.@i && .@i % 10 == 0) sleep2 1; } mes "Exchanged "+.@total+" item(s)."; close2; npcshopattach .shop_npc$, 0; end; function func_GetItemName { .@itemid = getarg(0, 0); .@itemslot = getitemslots(.@itemid); .@item_name$ = getitemname(.@itemid); .@itemtype = getiteminfo(.@itemid, 2); if (.@itemslot || .@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR) .@item_name$ = .@item_name$ + " ["+.@itemslot+"]"; return .@item_name$; } function func_AddItem { .@nameid = getarg(0, 0); .@nameid1 = getarg(1, 0); .@amount1 = getarg(2, 0); .@nameid2 = getarg(3, 0); .@amount2 = getarg(4, 0); if (.@nameid > 0 && .@nameid1 > 0 && .@amount1 > 0 && .@nameid2 > 0 && .@amount2 > 0 ) { .nameid[.size] = .@nameid; .nameid1[.size] = .@nameid1; .amount1[.size] = .@amount1; .nameid2[.size] = .@nameid2; .amount2[.size] = .@amount2; .size++; } } OnInit: // if enable shop UI (only work if items can sell to npc shop) .shop_npc$ = "ben_recycle_shop#iro"; // func_AddItem(, , , , ); // WEAPONS func_AddItem(1421, 757, 4, 756, 4); func_AddItem(1822, 757, 2, 756, 2); func_AddItem(1625, 757, 5, 756, 5); func_AddItem(1819, 757, 3, 756, 3); func_AddItem(1269, 757, 4, 756, 4); func_AddItem(1142, 757, 3, 756, 3); func_AddItem(1624, 757, 5, 756, 5); func_AddItem(1626, 757, 5, 756, 5); func_AddItem(13404, 757, 5, 756, 5); func_AddItem(13027, 757, 6, 756, 6); func_AddItem(1821, 757, 1, 756, 1); func_AddItem(1268, 757, 5, 756, 5); // ARMORS func_AddItem(2422, 757, 3, 756, 3); func_AddItem(2104, 757, 1, 756, 1); func_AddItem(5124, 757, 2, 756, 1); func_AddItem(2406, 757, 3, 756, 3); func_AddItem(5122, 757, 2, 756, 1); func_AddItem(5126, 757, 2, 756, 1); func_AddItem(2504, 757, 2, 756, 1); func_AddItem(2353, 757, 15, 756, 15); func_AddItem(2514, 757, 6, 756, 6); func_AddItem(2404, 757, 2, 756, 1); func_AddItem(2315, 757, 2, 756, 1); func_AddItem(2102, 757, 2, 756, 1); func_AddItem(2114, 757, 2, 756, 2); end; }