/* initPlayerLocal.sqf */ ambient_radio = { []spawn{ while {alive player} do { sleep (floor random 15); _sound = floor ( ( random 57 ) + 1 ); if(_sound < 10)then{ _sound = "0" + str _sound; }; [player,format["UVO_ambientRadio%1",_sound]]remoteExec["say3d",0]; sleep 40; }; }; }; player addEventHandler ["Respawn", { params ["_unit", "_corpse"]; call ambient_radio; }]; call ambient_radio;