--- Execute mono method from LUA, uses first found instance if inst = 0 -- Based on: https://opencheattables.com/viewtopic.php?t=475 -- EX: valueReturned = fireMonoMethod("SaveManager", "get_playerData", {100, true}) -- fireMonoMethod( className: string OR number, methodName: string OR number, instance: number, args: table{any} ) -- @param className: name (string) or id (number) of the class containing the method -- @param methodName: name (string) or id (number) of the method to execute -- @param instance: address of the class instance to execute from/on -- @param args: table of arguments to the method -- @return Result of invoking the method function fireMonoMethod(className, methodName, instance, args) if type(args) ~= "table" then error("Args is not a table, use {}") end local classId = type(className) == 'number' and className or mono_findClass("", className) if not classId or classId == 0 then error("No class found") end local methodId = type(methodName) == 'number' and methodName or mono_class_findMethod(classId, methodName) if not methodId or methodId == 0 then error("No method found") end instance = instance or 0 if instance == 0 then instance = mono_class_findInstancesOfClassListOnly(nil, classId)[1] end if not instance or instance == 0 then error("No instance found") end local params = mono_method_get_parameters(methodId).parameters if #args ~= #params then error("Found " .. #args .. " args, need " .. #params .. " args") end local newArgs = {} for i, v in pairs(params) do newArgs[i] = { type = monoTypeToVartypeLookup[v.type], value = args[i] } end return mono_invoke_method(nil, methodId, instance, newArgs) end