; --------------------------------------------------------------------------- ; Subroutine to check if Tails wants to begin flying mid-jump ; --------------------------------------------------------------------------- Tails_CheckFlight: btst #1,flight_property(a0) ; are we flying? bne.s Tails_FlyingSwimming ; if yes, branch to the subroutine handling Tails' flight logic btst #2,flight_property(a0) ; are we tired while flying? bne.s Tails_FlyingSwimming ; if yes, branch to the subroutine handling Tails' flight logic tst.b (Two_player_mode).w ; are we in two player mode? bne.w + ; if so, skip the following check cmpa.w #MainCharacter,a0 ; is Tails the main character? bne.w return_1C83D ; if not, return + cmpi.b #1,jumping(a0) ; are we jumping? bne.w return_1C83D ; if not, return move.b (Ctrl_1_Press_Logical).w,d0 andi.b #button_B_mask|button_C_mask,d0 ; is B or C pressed? beq.w return_1C83D ; if not, return ; if all of these conditions are met, do the following: move.b #AniIDTailsAni_Fly,anim(a0) ; begin flying move.b #$4B,flight_time(a0) ; set the amount of time Tails can fly for (this is needed later, in Tails_FlyingSwimming) move.w #$C,y_vel(a0) ; set Tails' y-velocity to something reasonable (again, needed later, in Tails_FlyingSwimming) bset #1,flight_property(a0) ; tell the game that Tails is flying (part 1) bclr #0,flight_property(a0) ; tell the game that Tails is flying (part 2) return_1C83D: rts ; --------------------------------------------------------------------------- ; Subroutine doing the extra logic for Tails' flight ; --------------------------------------------------------------------------- Tails_FlyingSwimming: jsr (ObjectMove).l addi.w #5,y_vel(a0) moveq #0,d0 move.b ($FFFFFE05).w,d0 andi.b #9,d0 bne.s + subq.b #1,flight_time(a0) bne.s + btst #2,flight_property(a0) ; Did we already tell the game that Tails is tired? bne.s + ; If so, don't keep telling it, since that's completely pointless and just wastes CPU cycles. bset #2,flight_property(a0) ; If we haven't yet, tell the game that Tails is tired. + rts