/* -std=c99 -Wall -Wextra -Wpedantic -Wshadow Info, area of a triangle by formula: https://www.mathopenref.com/coordtrianglearea.html */ #include #include #include typedef struct{ double x; double y; }Point2D; double AreaOfTriangle( Point2D a, Point2D b, Point2D c ) { return fabs( ( a.x * ( b.y - c.y ) + b.x * ( c.y - a.y ) + c.x * ( a.y - b.y ) ) / 2.0 ); } int main() { Point2D p1, p2, p3; p1.x = 0.0; p1.y = 0.0; p2.x = 10.0; p2.y = 0.0; p3.x = 10.0; p3.y = 10.0; printf("(1) p1: %f %f p2: %f %f p3: %f %f area: %f\n", p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, AreaOfTriangle( p1, p2, p3 ) ); p1.x = 71.0; p1.y = 8.0; p2.x = 30.0; p2.y = 24.0; p3.x = 67.0; p3.y = 51.0; printf("(2) p1: %f %f p2: %f %f p3: %f %f area: %f\n", p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, AreaOfTriangle( p1, p2, p3 ) ); p1.x = 7.1; p1.y = 0.8; p2.x = 3.0; p2.y = 2.4; p3.x = 6.7; p3.y = 5.1; printf("(3) p1: %f %f p2: %f %f p3: %f %f area: %f\n", p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, AreaOfTriangle( p1, p2, p3 ) ); p1.x = 0.71; p1.y = 0.08; p2.x = 0.3; p2.y = 0.24; p3.x = 0.67; p3.y = 0.51; printf("(4) p1: %f %f p2: %f %f p3: %f %f area: %f\n", p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, AreaOfTriangle( p1, p2, p3 ) ); return 0; } /* output: (1) p1: 0.000000 0.000000 p2: 10.000000 0.000000 p3: 10.000000 10.000000 area: 50.000000 (2) p1: 71.000000 8.000000 p2: 30.000000 24.000000 p3: 67.000000 51.000000 area: 849.500000 (3) p1: 7.100000 0.800000 p2: 3.000000 2.400000 p3: 6.700000 5.100000 area: 8.495000 (4) p1: 0.710000 0.080000 p2: 0.300000 0.240000 p3: 0.670000 0.510000 area: 0.084950 */