// void drawBoard(); // Loops through the Board array, drawing the squares as needed. // You could use a sprite to represent the chess board, but this is a little more memory effecient. var i, j; for (i=0; i<8; i+=1){ for (j=0; j<8; j+=1){ if ((i mod 2 ==0&&j mod 2==0)||(i mod 2 ==1&&j mod 2==1)) draw_set_color(c_white); else draw_set_color(c_red); draw_rectangle(64+global.size*i, 32+global.size*j, 64+global.size*(i+1), 32+global.size*(j+1), false); } }