#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL) if(oldTexNumber != texIndex) { for(int i = oldTexNumber; i < texIndex; i++) { AssertFatal(passData.mSamplerNames[ oldTexNumber ].isNotEmpty(), avar( "ERROR: ShaderGen feature %s don't set used sampler name", info.feature->getName().c_str()) ); } } #endif