// access flags 0x4 protected renderLivingLabel(EntityLivingBase, String, double, double, double, int) : void L0 LINENUMBER 534 L0 ALOAD 1: par1EntityLivingBase ALOAD 0: this GETFIELD RendererLivingEntity.renderManager : RenderManager GETFIELD RenderManager.livingPlayer : EntityLivingBase INVOKEVIRTUAL EntityLivingBase.getDistanceSqToEntity(Entity) : double DSTORE 10 LINENUMBER 536 L1 DLOAD 10: d3 ILOAD 9: par9 ILOAD 9: par9 IMUL I2D DCMPG IFGT L2 LINENUMBER 538 L3 ALOAD 0: this INVOKEVIRTUAL RendererLivingEntity.getFontRendererFromRenderManager() : FontRenderer ASTORE 12 LINENUMBER 539 L4 LDC 1.6 FSTORE 13 LINENUMBER 540 L5 LDC 0.016666668 FLOAD 13: f FMUL FSTORE 14 LINENUMBER 541 L6 INVOKESTATIC GL11.glPushMatrix() : void LINENUMBER 542 L7 DLOAD 3: par3 D2F FCONST_0 FADD DLOAD 5: par5 D2F ALOAD 1: par1EntityLivingBase GETFIELD EntityLivingBase.height : float FADD LDC 0.5 FADD DLOAD 7: par7 D2F INVOKESTATIC GL11.glTranslatef(float, float, float) : void LINENUMBER 543 L8 FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC GL11.glNormal3f(float, float, float) : void LINENUMBER 544 L9 ALOAD 0: this GETFIELD RendererLivingEntity.renderManager : RenderManager GETFIELD RenderManager.playerViewY : float FNEG FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC GL11.glRotatef(float, float, float, float) : void LINENUMBER 545 L10 ALOAD 0: this GETFIELD RendererLivingEntity.renderManager : RenderManager GETFIELD RenderManager.playerViewX : float FCONST_1 FCONST_0 FCONST_0 INVOKESTATIC GL11.glRotatef(float, float, float, float) : void LINENUMBER 546 L11 FLOAD 14: f1 FNEG FLOAD 14: f1 FNEG FLOAD 14: f1 INVOKESTATIC GL11.glScalef(float, float, float) : void LINENUMBER 547 L12 SIPUSH 2896 INVOKESTATIC GL11.glDisable(int) : void LINENUMBER 548 L13 ICONST_0 INVOKESTATIC GL11.glDepthMask(boolean) : void LINENUMBER 549 L14 SIPUSH 2929 INVOKESTATIC GL11.glDisable(int) : void LINENUMBER 550 L15 SIPUSH 3042 INVOKESTATIC GL11.glEnable(int) : void LINENUMBER 551 L16 SIPUSH 770 SIPUSH 771 INVOKESTATIC GL11.glBlendFunc(int, int) : void LINENUMBER 552 L17 GETSTATIC Tessellator.instance : Tessellator ASTORE 15 LINENUMBER 553 L18 ICONST_0 ISTORE 16 LINENUMBER 555 L19 ALOAD 2: par2Str LDC "deadmau5" INVOKEVIRTUAL String.equals(Object) : boolean IFEQ L20 LINENUMBER 557 L21 BIPUSH -10 ISTORE 16: b0 LINENUMBER 560 L20 FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double FontRenderer float float Tessellator int] [] SIPUSH 3553 INVOKESTATIC GL11.glDisable(int) : void LINENUMBER 561 L22 ALOAD 15: tessellator INVOKEVIRTUAL Tessellator.startDrawingQuads() : void LINENUMBER 562 L23 ALOAD 12: fontrenderer ALOAD 2: par2Str INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int ICONST_2 IDIV ISTORE 17 LINENUMBER 563 L24 ALOAD 15: tessellator FCONST_0 FCONST_0 FCONST_0 LDC 0.25 INVOKEVIRTUAL Tessellator.setColorRGBA_F(float, float, float, float) : void LINENUMBER 564 L25 ALOAD 15: tessellator ILOAD 17: j INEG ICONST_1 ISUB I2D ICONST_M1 ILOAD 16: b0 IADD I2D DCONST_0 INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void LINENUMBER 565 L26 ALOAD 15: tessellator ILOAD 17: j INEG ICONST_1 ISUB I2D BIPUSH 8 ILOAD 16: b0 IADD I2D DCONST_0 INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void LINENUMBER 566 L27 ALOAD 15: tessellator ILOAD 17: j ICONST_1 IADD I2D BIPUSH 8 ILOAD 16: b0 IADD I2D DCONST_0 INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void LINENUMBER 567 L28 ALOAD 15: tessellator ILOAD 17: j ICONST_1 IADD I2D ICONST_M1 ILOAD 16: b0 IADD I2D DCONST_0 INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void LINENUMBER 568 L29 ALOAD 15: tessellator INVOKEVIRTUAL Tessellator.draw() : int POP LINENUMBER 569 L30 SIPUSH 3553 INVOKESTATIC GL11.glEnable(int) : void LINENUMBER 570 L31 ALOAD 12: fontrenderer ALOAD 2: par2Str ALOAD 12: fontrenderer ALOAD 2: par2Str INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int INEG ICONST_2 IDIV ILOAD 16: b0 LDC 553648127 INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int POP LINENUMBER 571 L32 SIPUSH 2929 INVOKESTATIC GL11.glEnable(int) : void LINENUMBER 572 L33 ICONST_1 INVOKESTATIC GL11.glDepthMask(boolean) : void LINENUMBER 573 L34 ALOAD 12: fontrenderer ALOAD 2: par2Str ALOAD 12: fontrenderer ALOAD 2: par2Str INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int INEG ICONST_2 IDIV ILOAD 16: b0 ICONST_M1 INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int POP LINENUMBER 574 L35 SIPUSH 2896 INVOKESTATIC GL11.glEnable(int) : void LINENUMBER 575 L36 SIPUSH 3042 INVOKESTATIC GL11.glDisable(int) : void LINENUMBER 576 L37 FCONST_1 FCONST_1 FCONST_1 FCONST_1 INVOKESTATIC GL11.glColor4f(float, float, float, float) : void LINENUMBER 577 L38 INVOKESTATIC GL11.glPopMatrix() : void LINENUMBER 579 L2 FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double] [] RETURN LOCALVARIABLE this RendererLivingEntity L0 L39 0 LOCALVARIABLE par1EntityLivingBase EntityLivingBase L0 L39 1 LOCALVARIABLE par2Str String L0 L39 2 LOCALVARIABLE par3 double L0 L39 3 LOCALVARIABLE par5 double L0 L39 5 LOCALVARIABLE par7 double L0 L39 7 LOCALVARIABLE par9 int L0 L39 9 LOCALVARIABLE d3 double L1 L39 10 LOCALVARIABLE fontrenderer FontRenderer L4 L2 12 LOCALVARIABLE f float L5 L2 13 LOCALVARIABLE f1 float L6 L2 14 LOCALVARIABLE tessellator Tessellator L18 L2 15 LOCALVARIABLE b0 byte L19 L2 16 LOCALVARIABLE j int L24 L2 17 MAXSTACK = 7 MAXLOCALS = 18