"Escape Time" by "Phillip J Rhoades" The current instruction set is a list of stored actions that varies. Cube is a room. The player is here. Bedroom is north of Cube. Box is in cube. "A little metal box." zombie is a person. zombie is nowhere. Report zombie examining zombie: say "Watching your past self look at itself is giving you a headache." instead. After doing something when zombie is nowhere: now the actor is zombie; add the current action to the current instruction set; now the actor is the player; if the number of entries in the current instruction set is 10: now zombie is in the cube; say "A time zombie is spawned"; continue the action. Instead of attacking the box: say "It is smashed into little dusty pieces."; now the box is nowhere. Every turn when zombie is somewhere: if the number of entries in the current instruction set is 0: say "The time zombie vanishes"; now zombie is nowhere; otherwise: let the next task be entry 1 of the current instruction set; try the next task; remove entry 1 from the current instruction set; if rule failed: say "[next task] PARADOX INCREASES".