#include #include #include typedef struct { int position[2]; char character_direction; } character_t; char * sanitize_input(char string[]); character_t * get_new_position(char * string, character_t *character); int main() { character_t *character = (character_t*)malloc(sizeof(character_t)); character->position[0] = 0; character->position[1] = 0; character->character_direction = 'N'; FILE* f = fopen("input.txt", "r"); while(!feof(f)) { char input[10]; fscanf(f, "%s", input); char * string = sanitize_input(input); get_new_position(string, character); } printf("Position: [%i, %i]\n", character->position[0], character->position[1]); printf("Blocks away: %i\n", abs(character->position[0]) + abs(character->position[1])); return 0; } char * sanitize_input(char string[]) { for(int i = 0; i < strlen(string); i++) { if(string[i] == ',' || string[i] == ' ') { string[i] = '\0'; } } return string; } character_t * get_new_position(char * string, character_t *character) { int * character_position = character->position; char character_direction = character->character_direction; char new_direction; int steps; sscanf(string, "%c%i", &new_direction, &steps); if(character_direction == 'N') { if(new_direction == 'R') { character_direction = 'E'; character_position[0] += steps; } else if(new_direction == 'L') { character_direction = 'W'; character_position[0] -= steps; } } else if(character_direction == 'W') { if(new_direction == 'R') { character_direction = 'N'; character_position[1] += steps; } else if(new_direction == 'L') { character_direction = 'S'; character_position[1] -= steps; } } else if(character_direction == 'S') { if(new_direction == 'R') { character_direction = 'W'; character_position[0] -= steps; } else if(new_direction == 'L') { character_direction = 'E'; character_position[0] += steps; } } else if(character_direction == 'E') { if(new_direction == 'R') { character_direction = 'S'; character_position[1] -= steps; } else if(new_direction == 'L') { character_direction = 'N'; character_position[1] += steps; } } character->character_direction = character_direction; character->position[0] = character_position[0]; character->position[1] = character_position[1]; return character; }