Entering callOnModules(onCreateGameServer, Game) Entering Weapons::onCreateGameServer(16829) Console trace enabled. Entering SimSet::registerDatablock(16829, ./datablocks/audioProfiles.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/audioData.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/managedDecalData.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/SFXDescription.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/SFXProfile.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/weapon.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/GrenadeExplosion.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/splash.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/weapons/Ryder.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/weapons/Lurker.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/weapons/LurkerGL_DryAir.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16829, ./datablocks/weapons/LurkerGL_Water.cs) Leaving SimSet::registerDatablock() - return Leaving Weapons::onCreateGameServer() - return Entering GameCode::onCreateGameServer(16827) Entering SimSet::registerDatablock(16827, ./datablocks/teleporter.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16827, ./datablocks/markers.cs) Leaving SimSet::registerDatablock() - return Entering SimSet::registerDatablock(16827, ./datablocks/player.cs) Leaving SimSet::registerDatablock() - return Leaving GameCode::onCreateGameServer() - return Leaving callOnModules() - return Entering onServerCreated() Entering loadDatablockFiles(DatablockFilesList, 1) Entering recursiveLoadDatablockFiles(DatablockFilesList, 9999) Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/core/gameObjects/datablocks/defaultDatablocks.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/managedDecalData.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapon.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/GrenadeExplosion.cs. Loading SFX: data/Weapons/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb) Loading SFX: data/Weapons/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/splash.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/Ryder.cs. Loading SFX: data/Weapons/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb) Loading SFX: data/Weapons/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb) Loading SFX: data/Weapons/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb) Executing data/Weapons/art/shapes/weapons/Ryder/TP_Ryder.cs. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Ryder/TP_Ryder.cached.dts Entering TP_RyderDae::onLoad(17207) Leaving TP_RyderDae::onLoad() - return Executing data/Weapons/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Entering FP_RyderDAE::onLoad(17209) Leaving FP_RyderDAE::onLoad() - return Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/Lurker.cs. Loading SFX: data/Weapons/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb) Loading SFX: data/Weapons/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb) Loading SFX: data/Weapons/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb) Loading SFX: data/Weapons/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Loading SFX: data/Weapons/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb) Executing data/Weapons/art/shapes/weapons/Lurker/TP_Lurker.cs. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Lurker/TP_Lurker.cached.dts Entering TP_LurkerDAE::onLoad(17210) Leaving TP_LurkerDAE::onLoad() - return Executing data/Weapons/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Entering FP_LurkerDAE::onLoad(17211) Leaving FP_LurkerDAE::onLoad() - return Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/LurkerGL_DryAir.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/LurkerGL_Water.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/teleporter.cs. Loading SFX: data/GameCode/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: data/GameCode/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/markers.cs. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/player.cs. Executing data/DarkPrincipality/legacy/actors/BlueGuy/player.cs. Leaving recursiveLoadDatablockFiles() - return Leaving loadDatablockFiles() - return