_boostVic = { params["_target"]; _target = vehicle player; if (speed _target > 5) then { _speed = true; for "_i" from 0 to 250 do { if (_speed) then { if (speed _target < 200) then { _vel = velocityModelSpace _target; _target setVelocityModelSpace [ (_vel select 0), (_vel select 1) * 1.025, (_vel select 2) ]; }; if (getPos _target select 2 < 5 && speed _target > 100) then { _vel = velocityModelSpace _target; _target setVelocityModelSpace [ (_vel select 0), (_vel select 1), (_vel select 2) + 0.2 ]; }; if (speed _target > 300) then { _speed = false; } }; ["","","","","","",_target] spawn BIS_fnc_effectFiredRocket; sleep 0.02; }; }; }; [_target] spawn _boostVic;