#include #include #include #include #include #include #include #include #define PLUGIN "Call of Duty: MW Mod" #define VERSION "0.8.0" #define AUTHOR "QTM_Peyote" #define STANDARDNA_brzina 250.0 #define ZADATAK_POKAZI_INFORMACIJE 672 #define ZADATAK_PROVERA 704 #define ZADATAK_POKAZI_REKLAME 768 #define ZADATAK_POSTAVI_brzinu 832 //#define BOTY 1 new za_hejtere[] = "MARS U PICKU MATERINU I TI I DISASSEMBLER, BOTINO RASPALA" // hvala desikac new SyncHudObj; new SyncHudObj3; new g_msg_screenfade; new cvar_xp_za_ubistvo; new sprite_white; new sprite_blast; new sprite_beam; new g_vault; new iskustvo_za_pare; new iskustvo_za_mnogopara; new Ubrania_CT[4][]={"sas","gsg9","urban","gign"}; new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"}; new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100}; new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }; new informacije_predmet_igraca[33][2]; new const naziv_predmeta[][] = {"Nema", "Necujne Cizme", //1 "Dupli Pancir", //2 "Ojacani Pancir", //3 "Veteran sa nozem", //4 "Iznenadi neprijatelje", //5 "Nevidljivost", //6 "Respawn", //7 "Noz Marinca", //8 "Kamuflaza", //9 "HE Expert", //10 "Dupli Skok", //11 "Vojna tajna", //12 "AWP Master",//13 "Adrenalin",//14 "Rambova tajna",//15 "Deagle Manijak",//16 "Super Pancir",//17 "Extra HP++",//18 "Komplet za prvu pomoc",//19 "No Recoil",//20 "Titanijumski metci",//21 "Pukovnikovi metci",//22 "Ogranicen no-recoil",//23 "SWAT Stit",//24 "50 HP++",//25 "Nano Oklop",//26 "BulletProof",//27 "Jetpack", "Gravitacija", "Speed" }; new const opis_predmet[][] = {"Ubi nekog i dobices predmet", "Necujno trcanje", "Smanjuje stetu za LW %", "Smanjuje stetu za LW %", "Brze ubijas nozem", "Kada pogodite nekog od pozadi, povrede su dva puta vece", "Imate LW % nevidljivosti", "1/LW sanse da se respawn posle smrti", "Brzo ubijanje nozem", "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj", "Instant kill sa granatom (HE). Zadajes LW % dodatne stete", "Dupli skok", "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja", "Instant kill sa AWP", "Za svaki kill dobijate 50hp", "Za svaki kill dobijate pun sarzer i 20hp", "Dobijate Deagle", "Imate 500 stita", "Dobijate +100hp svake runde, ali zato ste sporiji", "Koristite da regeneriste maximalni HP", "Nema trzanja puske kad pucate", "Zadajete protivnicima +10 vise stete", "Zadajete protivnicima +20 vise stete", "Smanjeno trazanje puske", "Ni jedan predmet nece uticati na vas", "Dobijate +50hp svake runde, ali zato ste sporiji", "Imate 1/LW sanse da izbegnete stetu", "Otporni ste na 3 metka u svakom krugu", "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec", "Smanjena gravitacija", "Povecana Brzina" }; new klasa_igraca[33]; new level_igraca[33] = 1; new iskustvo_igraca[33]; new nova_klasa_igraca[33]; new const iskustvo_levelu[] = {0,7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527, 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647, 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367, 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687, 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607, 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127, 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247, 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967, 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287, 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207, 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727, 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847, 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567, 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887, 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807, 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327, 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447, 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167, 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487, 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407, 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927, 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047, 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767, 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087, 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007, 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527, 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647, 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367, 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687, 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607, 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127, 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247, 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967, 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287, 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207, 3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727, 3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847, 3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567, 4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887, 4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807, 4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327, 4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447, 4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167, 5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487, 5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407, 5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927, 5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047, 6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767, 6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087, 6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000 7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527, 7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647, 7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367, 7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687, 8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607, 8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127, 8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247, 9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967, 9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287, 9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207, 10080000}; new poeni_igraca[33]; new energija_igraca[33]; new inteligencija_igraca[33]; new snaga_igraca[33]; new Float:smanjene_povrede_igraca[33]; new kondicija_igraca[33]; new maximalna_energija_igraca[33]; new Float:brzina_igraca[33]; enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Mitraljezac, Doktor, Vatrena_Podrska, Miner, Demolitions, Rusher, Rambo, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Assassin, SWAT}; new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 100, 130, 100, 70, 140, 125, 100, 125, 10, 100}; new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.3 , 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 2.0, 0.8}; new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 0, 150, 0, 0, 150, 50, 0, 25, 100, 0}; new const naziv_klase[][] = {"Nema", "Snajperista", "Marinac", "Pro-Strelac", "Mitraljezac", "Doktor", "Vatrena podrska", "Miner", "Demolitions", "Rusher", "Rambo (Premium)", "Partizan", "Spijun", "Bombarder", "Gunner(Premium)", "Pesadinac", "Pobunjenik", "Assassin (Premium)", "SWAT" }; new const opis_klase[][] = {"Nema", "\yOruzije:\w AWP, Deagle, Scout^n\yEnergija:\w 120 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1:3 sansa za brzo ubijanje nozem", "\yOruzije:\w Deagle^n\yEnergija:\w 140 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Odma ubija nozem", "\yOruzije:\w AK47, M4A1^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Nema", "\yOruzije:\w M249(krmaca)^n\yEnergija:\w 120 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na mine, ima sve bombe", "\yOruzije:\w UMP45^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima komplet za prvu pomoc", "\yOruzije:\w MP5^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima dve rakete", "\yOruzije:\w P90^n\yEnergija:\w 100 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Dobija 3 mine", "\yOruzije:\w AUG^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m", "\yOruzije:\w M3(pumparica)^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w Nema", "\yOruzije:\w FAMAS^n\yEnergija:\w 130 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 115%^n\ySpecijalne moci:\w Za svako ubistvo dobija 20 HP i pun sanzer, dupli skok^n\yKontakt:\w vaske.va08@hotmail.com", "\yOruzije:\w P90, FLASHBANG^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 110%^n\ySpecijalne moci:\w Manje je vidljiv", "\yOruzije:\w Deagle^n\yEnergija:\w 70 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Kamuflaza (izgleda kao neprijatelj)", "\yOruzije:\w M4A1, Deagle, HE-Grenade^n\yEnergija:\w 140 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Nema", "\yOruzije:\w G3/SG-1(rafalni snajper)^n\yEnergija:\w 125 HP^n\yArmor:\w 50 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Ima 1 raketu^n\yKontakt:\w vaske.va08@hotmail.com", "\yOruzije:\w GAIL + P228,^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Nema", "\yOruzije:\w SG552, HE-Grenade^n\yEnergija:\w 100 HP^n\yArmor:\w 25 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Ima 1 minu", "\yOruzije:\w Noz, USP^n\yEnergija:\w 10 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 200%^n\ySpecijalne moci:\w Nevidljiv kad ima noz^n\yKontakt:\w vaske.va08@hotmail.com", "\yOruzije:\w M4a1^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz" }; new broj_medkit_igraca[33]; new broj_raketa_igraca[33]; new Float:prethodna_raketa_igraca[33]; new broj_min_igraca[33]; new broj_dinamita_igraca[33]; new broj_skokova_igraca[33]; new bool:freezetime = true; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); g_vault = nvault_open("CodMod"); register_think("MedKit","MedKitThink"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); RegisterHam(Ham_Spawn, "player", "Pocetak", 1); RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija"); RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija"); RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija"); register_forward(FM_CmdStart, "CmdStart"); register_forward(FM_EmitSound, "EmitSound"); register_logevent("PocetakRunde", 2, "1=Round_Start"); register_event("DeathMsg", "Death", "ade"); register_event("Damage", "Damage", "b", "2!=0"); register_event("CurWeapon","CurWeapon","be", "1=1"); register_event("HLTV", "novaRunda", "a", "1=0", "2=0"); register_touch("Rocket", "*" , "DodirRakete"); register_touch("Mine", "player", "DodirMine"); cvar_xp_za_ubistvo = register_cvar("cod_killxp", "70"); register_clcmd("say /klasa", "IzaberiKlasu"); register_clcmd("say /opis", "OpisKlase"); register_clcmd("say /predmet", "OpisPredmeta"); register_clcmd("say /item", "OpisPredmeta"); register_clcmd("say /drop", "IzbaciPredmet"); register_clcmd("say /izbaci", "IzbaciPredmet"); register_clcmd("say /reset", "KomandaResetujPoene"); register_clcmd("say /shop", "Shop"); register_clcmd("say /pomoc", "Pomoc"); register_clcmd("say /help", "Pomoc"); register_clcmd("fullupdate", "BlokirajKomande"); g_msg_screenfade = get_user_msgid("ScreenFade"); SyncHudObj = CreateHudSyncObj(); SyncHudObj3 = CreateHudSyncObj(); register_menucmd(register_menuid("Klasa:"), 1023, "OpisKlase"); iskustvo_za_pare = 400; iskustvo_za_mnogopara = 1000; format(za_hejtere, 10, "1") } public plugin_cfg() { server_cmd("sv_maxspeed 9999"); } public plugin_precache() { new Entity = create_entity( "info_map_parameters" ); DispatchKeyValue( Entity, "buying", "3" ); DispatchSpawn( Entity ); sprite_white = precache_model("sprites/white.spr") ; sprite_blast = precache_model("sprites/dexplo.spr"); sprite_beam = precache_model("sprites/zbeam4.spr") precache_sound("QTM_CodMod/select.wav"); precache_sound("QTM_CodMod/start.wav"); precache_sound("QTM_CodMod/start2.wav"); precache_sound("QTM_CodMod/levelup.wav"); precache_model("models/w_medkit.mdl"); precache_model("models/rpgrocket.mdl"); precache_model("models/mine.mdl"); } public pfn_keyvalue( Entity ) { new ClassName[ 20 ], Dummy[ 2 ]; copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) ); if( equal( ClassName, "info_map_parameters" ) ) { remove_entity( Entity ); return PLUGIN_HANDLED ; } return PLUGIN_CONTINUE; } public CmdStart(id, uc_handle) { if(!is_user_alive(id)) return FMRES_IGNORED; new button = get_uc(uc_handle, UC_Buttons); new flags = pev(id, pev_flags); if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo) { new oldbutton = pev(id, pev_oldbuttons); if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0) { broj_skokova_igraca[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) { broj_skokova_igraca[id] = 0; if(informacije_predmet_igraca[id][0] == 11) broj_skokova_igraca[id]++; if(klasa_igraca[id] == Rambo) broj_skokova_igraca[id]++; } } if(button & IN_ATTACK) { new Float:punchangle[3]; if(informacije_predmet_igraca[id][0] == 20) set_pev(id, pev_punchangle, punchangle); if(informacije_predmet_igraca[id][0] == 23) { set_pev(id, pev_punchangle, punchangle); for(new i=0; i<3;i++) punchangle[i]*=0.9; set_pev(id, pev_punchangle, punchangle); } } if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0) { informacije_predmet_igraca[id][1] = floatround(get_gametime()); new Float:velocity[3]; VelocityByAim(id, 700, velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity, velocity); } return FMRES_IGNORED; } public Shop(id) { new menu = menu_create("Shop:", "Shop_Handle"); menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$"); menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$"); menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$"); menu_additem(menu, "Iskustvo \r[Dodaje 400 XP] \yCena: \r5000$"); menu_additem(menu, "Super iskustvo \r[Dodaje 1000 XP] \yCena: \r10000$"); menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$"); menu_additem(menu, "Mine \r[Dobijate 2 Mine] \yCena: \r10000$"); menu_display(id, menu); } public Shop_Handle(id, menu, item) { client_cmd(id, "spk QTM_CodMod/select"); if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_CONTINUE; } menu_display(id, menu); new pare_igraca = cs_get_user_money(id); new hp = get_user_health(id); switch(item) { case 0: { new cena = 3000; if (pare_igraca= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin) { ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju."); return PLUGIN_CONTINUE; } new ammount=50; new nova_energija = (hp+ammount= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin) { ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju."); return PLUGIN_CONTINUE; } new ammount=100; new nova_energija = (hp+ammount0) DodelaPoena(id); if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9) give_item(id, "weapon_hegrenade"); if(informacije_predmet_igraca[id][0] == 9) PromeniModel(id, 0); if(informacije_predmet_igraca[id][0] == 1) set_user_footsteps(id, 1); else set_user_footsteps(id, 0); if(informacije_predmet_igraca[id][0] == 13) give_item(id, "weapon_awp"); if(informacije_predmet_igraca[id][0] == 16) give_item(id, "weapon_deagle"); if(informacije_predmet_igraca[id][0] == 19) informacije_predmet_igraca[id][1] = 1; if(informacije_predmet_igraca[id][0] == 27) informacije_predmet_igraca[id][1] = 3; if(informacije_predmet_igraca[id][0] == 29) set_user_gravity(id,get_user_gravity(id) - 0.4); new weapons[32]; new weaponsnum; get_user_weapons(id, weapons, weaponsnum); for(new i=0; i 0) cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]); PostaviAtribute(id) return PLUGIN_CONTINUE; } public PostaviAtribute(id) { smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id])))); maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2; brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3); if(informacije_predmet_igraca[id][0] == 18 && klasa_igraca[id] != Assassin) { maximalna_energija_igraca[id] += 100; brzina_igraca[id] -= 0.4; } if(informacije_predmet_igraca[id][0] == 25 && klasa_igraca[id] != Assassin) { maximalna_energija_igraca[id] += 50; brzina_igraca[id] -= 0.3; } if(informacije_predmet_igraca[id][0] == 30) { brzina_igraca[id] += 1.2; } set_user_armor(id, oklop_klase[klasa_igraca[id]]); if(informacije_predmet_igraca[id][0] == 17) set_user_armor(id, 500); set_user_health(id, maximalna_energija_igraca[id]); if(klasa_igraca[id] == Partizan) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70); else set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255); } public PocetakRunde() { freezetime = false; for(new id=0;id<=32;id++) { if(!is_user_alive(id)) continue; set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu); switch(get_user_team(id)) { case 1: client_cmd(id, "spk QTM_CodMod/start2"); case 2: client_cmd(id, "spk QTM_CodMod/start"); } } } public novaRunda() { freezetime = true; new iEnt = find_ent_by_class(-1, "Mine"); while(iEnt > 0) { remove_entity(iEnt); iEnt = find_ent_by_class(iEnt, "Mine"); } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker]) return HAM_IGNORED; new health = get_user_health(this); new weapon = get_user_weapon(idattacker); if(health < 2) return HAM_IGNORED; if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0) { informacije_predmet_igraca[this][1]--; return HAM_SUPERCEDE; } if(snaga_igraca[this]>0) damage -= smanjene_povrede_igraca[this]*damage; if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3) damage-=(float(informacije_predmet_igraca[this][1])20) { damage-=20; iskustvo_igraca[attacker]++; } } ProveriNivo(attacker); return PLUGIN_CONTINUE; } public Death() { new id = read_data(2); new attacker = read_data(1); if(!is_user_alive(attacker) || !is_user_connected(attacker)) return PLUGIN_CONTINUE; new weapon = get_user_weapon(attacker); new energija = get_user_health(attacker); if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker]) { new iskustvo_za_ubistvo = get_pcvar_num(cvar_xp_za_ubistvo); new novo_iskustvo = get_pcvar_num(cvar_xp_za_ubistvo); if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo) novo_iskustvo += iskustvo_za_ubistvo*2; if(level_igraca[id] > level_igraca[attacker]) novo_iskustvo += (level_igraca[id]-level_igraca[attacker])*(iskustvo_za_ubistvo/10); if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1) { new nova_energija = (energija+200) DodelaPoena(id); return PLUGIN_CONTINUE; } public KomandaResetujPoene(id) { ColorChat(id, NORMAL, "^4[COD:MW] ^1Poeni su resetovani"); client_cmd(id, "spk QTM_CodMod/select"); ResetujPoene(id) } public ResetujPoene(id) { poeni_igraca[id] = level_igraca[id]*2-2; inteligencija_igraca[id] = 0; energija_igraca[id] = 0; kondicija_igraca[id] = 0; snaga_igraca[id] = 0; if(poeni_igraca[id]) DodelaPoena(id); } public KreirajMedKit(id) { if (!broj_medkit_igraca[id]) { client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!"); return PLUGIN_CONTINUE; } if(inteligencija_igraca[id] < 1) client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju"); broj_medkit_igraca[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "MedKit"); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_solid, SOLID_NOT); entity_set_vector(ent, EV_VEC_origin, origin); entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1); entity_set_model(ent, "models/w_medkit.mdl"); set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ; drop_to_floor(ent); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1); return PLUGIN_CONTINUE; } public MedKitThink(ent) { new id = entity_get_edict(ent, EV_ENT_owner); new totem_dist = 300; new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5); if (entity_get_edict(ent, EV_ENT_euser2) == 1) { new Float:forigin[3], origin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); FVecIVec(forigin,origin); new entlist[33]; new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (get_user_team(pid) != get_user_team(id)) continue; new energija = get_user_health(pid); new nova_energija = (energija+totem_heal get_gametime()) { client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!"); return PLUGIN_CONTINUE; } if (is_user_alive(id)) { if(inteligencija_igraca[id] < 1) client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!"); prethodna_raketa_igraca[id] = get_gametime(); broj_raketa_igraca[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "Rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(22) write_short(Ent) write_short(sprite_beam) write_byte(45) write_byte(4) write_byte(255) write_byte(105) write_byte(180) write_byte(25) message_end() } return PLUGIN_CONTINUE; } public KreirajDinamit(id) { if(!broj_dinamita_igraca[id]) { client_print(id, print_center, "Vec ste iskoristili sav dinamit!"); return PLUGIN_CONTINUE; } if(inteligencija_igraca[id] < 1) client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!"); broj_dinamita_igraca[id]--; new Float:fOrigin[3]; entity_get_vector(id, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 300 ); write_coord( iOrigin[2] + 300 ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 8 ); // speed message_end(); new entlist[33]; new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24) continue; ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1); } return PLUGIN_CONTINUE; } public PostaviMine(id) { if (!broj_min_igraca[id]) { client_print(id, print_center, "Vec ste iskoristili sve mine!"); return PLUGIN_CONTINUE; } if(inteligencija_igraca[id] < 1) client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!"); broj_min_igraca[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent ,EV_SZ_classname, "Mine"); entity_set_edict(ent ,EV_ENT_owner, id); entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(ent, origin); entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_model(ent, "models/mine.mdl"); entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0}); drop_to_floor(ent); entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ; set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ; return PLUGIN_CONTINUE; } public DodirMine(ent, id) { new attacker = entity_get_edict(ent, EV_ENT_owner); if (get_user_team(attacker) != get_user_team(id)) { new Float:fOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); // scale write_byte(20); // framerate write_byte(0);// flags message_end(); new entlist[33]; new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Mitraljezac) continue; ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1); } remove_entity(ent); } } public DodirRakete(ent) { if ( !is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); // scale write_byte(20); // framerate write_byte(0);// flags message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24) continue; ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1); } remove_entity(ent); } public CurWeapon(id) { if(freezetime || !klasa_igraca[id]) return PLUGIN_CONTINUE; new weapon = get_user_weapon(id); if(klasa_igraca[id] == Assassin && weapon == CSW_KNIFE) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 10); else if(klasa_igraca[id] == Assassin && weapon != CSW_KNIFE) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255); new weapons[32]; new weaponsnum; get_user_weapons(id, weapons, weaponsnum); for(new i=0; i 0) cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]); PostaviBrzinu(id); return PLUGIN_CONTINUE; } public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch ) { if(!is_user_alive(id)) return FMRES_IGNORED; if(equal(szSound, "common/wpn_denyselect.wav")) { KoristiPredmet(id); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public KoristiPredmet(id) { if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0) { set_user_health(id, maximalna_energija_igraca[id]); informacije_predmet_igraca[id][1]--; } if(broj_medkit_igraca[id]>0) KreirajMedKit(id); if(broj_raketa_igraca[id]>0) KreirajRakete(id); if(broj_min_igraca[id]>0) PostaviMine(id); if(broj_dinamita_igraca[id]>0) KreirajDinamit(id); return PLUGIN_HANDLED; } public SacuvajPodatke(id) { if(!klasa_igraca[id]) return PLUGIN_CONTINUE; new vaultkey[128],vaultdata[256], ID_igraca[64]; format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]); get_user_authid(id, ID_igraca, charsmax(ID_igraca)) format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]); nvault_set(g_vault,vaultkey,vaultdata); return PLUGIN_CONTINUE; } public UcitajPodatke(id, klasa) { new vaultkey[128],vaultdata[256], ID_igraca[64]; get_user_authid(id, ID_igraca, charsmax(ID_igraca)) format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa); nvault_get(g_vault,vaultkey,vaultdata,255); replace_all(vaultdata, 255, "#", " "); new playerdata[6][32]; parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4], 31, playerdata[5], 31); iskustvo_igraca[id] = str_to_num(playerdata[0]); level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):1; inteligencija_igraca[id] = str_to_num(playerdata[2]); energija_igraca[id] = str_to_num(playerdata[3]); snaga_igraca[id] = str_to_num(playerdata[4]); kondicija_igraca[id] = str_to_num(playerdata[5]); poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id]; return PLUGIN_CONTINUE; } public IzbaciPredmet(id) { if(informacije_predmet_igraca[id][0]) { ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]); Obrisipredmet(id); } else ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]); } public Obrisipredmet(id) { informacije_predmet_igraca[id][0] = 0; informacije_predmet_igraca[id][1] = 0; if(is_user_alive(id)) { set_user_footsteps(id, 0); set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255); PromeniModel(id, 1); } } public DajPredmet(id, predmet) { Obrisipredmet(id); informacije_predmet_igraca[id][0] = predmet; ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]); switch(predmet) { case 1: { set_user_footsteps(id, 1); } case 2: { informacije_predmet_igraca[id][1] = random_num(3,6); } case 3: { informacije_predmet_igraca[id][1] = random_num(6, 11); } case 5: { informacije_predmet_igraca[id][1] = random_num(6, 9); } case 6: { if(klasa_igraca[id] == Partizan || klasa_igraca[id] == Assassin ) { DajPredmet(id, random_num(1, sizeof naziv_predmeta-1)); } else { informacije_predmet_igraca[id][1] = random_num(100, 150); set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]); } } case 7: { informacije_predmet_igraca[id][1] = random_num(2, 4); } case 8: { if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Assassin) DajPredmet(id, random_num(1, sizeof naziv_predmeta-1)); } case 9: { informacije_predmet_igraca[id][1] = random_num(1, 3); PromeniModel(id, 0); give_item(id, "weapon_hegrenade"); } case 10: { informacije_predmet_igraca[id][1] = random_num(4, 8); give_item(id, "weapon_hegrenade"); } case 12: { informacije_predmet_igraca[id][1] = random_num(1, 4); } case 13: { give_item(id, "weapon_awp"); } case 15: { if(klasa_igraca[id] == Rambo) DajPredmet(id, random_num(1, sizeof naziv_predmeta-1)); } case 19: { informacije_predmet_igraca[id][1] = 1; } case 26: { informacije_predmet_igraca[id][1] = random_num(3, 6); } case 27: { informacije_predmet_igraca[id][1] = 3; } } } public OpisPredmeta(id) { new opis_predmeta[128]; new slucajne_vrednosti[3]; num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2); format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]); replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti); ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]); ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta); } public Provera(id) { id-=ZADATAK_PROVERA; ExecuteHamB(Ham_CS_RoundRespawn, id); } public ProveriNivo(id) { if(level_igraca[id] < 1200) { while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]]) { level_igraca[id]++; set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2); ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na %i level!", level_igraca[id]); client_cmd(id, "spk QTM_CodMod/levelup"); } poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id]; } SacuvajPodatke(id); } public PokaziInformacije(id) { id -= ZADATAK_POKAZI_INFORMACIJE; set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE); if(is_user_connected(id) && !is_user_alive(id)) { new target = entity_get_int(id, EV_INT_iuser2); if(!target) return PLUGIN_CONTINUE; set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2); ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s^nEnergija %d", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]], get_user_health(target)); return PLUGIN_CONTINUE; } set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1); ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]^n[Energija: %d]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]], get_user_health(id)); return PLUGIN_CONTINUE; } public PokaziReklame(id) { id-=ZADATAK_POKAZI_REKLAME; ColorChat(id, NORMAL, "^4[COD:MW] ^1Za vise informacija kucajte ^3/pomoc."); } public Pomoc(id) show_menu(id, 1023, "\y/reset\w - Resetuje poene^n\y/klasa\w - Promeni klasu^n\y/drop\w - Izbaci predmet^n\y/perk\w - Pokazuje opis vaseg predmeta^n\y/opis\w - Pokazuje opis klase^n\y+use\w - Koristi specijalne moci klase", -1, "Pomoc"); public PostaviBrzinu(id) { id -= id>32? ZADATAK_POSTAVI_brzinu: 0; if(klasa_igraca[id]) set_user_maxspeed(id, brzina_igraca[id]); } public PromeniModel(id,reset) { if (id<1 || id>32 || !is_user_connected(id)) return PLUGIN_CONTINUE; if (reset) cs_reset_user_model(id); else { new num = random_num(0,3); switch(get_user_team(id)) { case 1: cs_set_user_model(id, Ubrania_CT[num]); case 2:cs_set_user_model(id, Ubrania_Terro[num]); } } return PLUGIN_CONTINUE; } public DodirOruzija(weapon,id) { if(!is_user_connected(id)) return HAM_IGNORED; new model[23]; pev(weapon, pev_model, model, 22); if (pev(weapon, pev_owner) == id || containi(model, "w_backpack") != -1) return HAM_IGNORED; return HAM_SUPERCEDE; } stock bool:UTIL_In_FOV(id,target) { if (Find_Angle(id,target,9999.9) > 0.0) return true; return false; } #if defined BOTY public is_user_bot2(id) { new ping, loss get_user_ping(id, ping, loss) if(ping > 0 && loss > 0) return false return true } #endif stock Float:Find_Angle(Core,Target,Float:dist) { new Float:vec2LOS[2]; new Float:flDot; new Float:CoreOrigin[3]; new Float:TargetOrigin[3]; new Float:CoreAngles[3]; pev(Core,pev_origin,CoreOrigin); pev(Target,pev_origin,TargetOrigin); if (get_distance_f(CoreOrigin,TargetOrigin) > dist) return 0.0; pev(Core,pev_angles, CoreAngles); for ( new i = 0; i < 2; i++ ) vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i]; new Float:veclength = Vec2DLength(vec2LOS); //Normalize V2LOS if (veclength <= 0.0) { vec2LOS[0] = 0.0; vec2LOS[1] = 0.0; } else { new Float:flLen = 1.0 / veclength; vec2LOS[0] = vec2LOS[0]*flLen; vec2LOS[1] = vec2LOS[1]*flLen; } //Do a makevector to make v_forward right engfunc(EngFunc_MakeVectors,CoreAngles); new Float:v_forward[3]; new Float:v_forward2D[2]; get_global_vector(GL_v_forward, v_forward); v_forward2D[0] = v_forward[0]; v_forward2D[1] = v_forward[1]; flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1]; if ( flDot > 0.5 ) { return flDot; } return 0.0; } stock Float:Vec2DLength( Float:Vec[2] ) { return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] ); } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id ); write_short( duration ); // Duration of fadeout write_short( holdtime ); // Hold time of color write_short( fadetype ); // Fade type write_byte ( red ); // Red write_byte ( green ); // Green write_byte ( blue ); // Blue write_byte ( alpha ); // Alpha message_end(); } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0) if(entity_get_edict(weaponid, EV_ENT_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } public BlokirajKomande() return PLUGIN_HANDLED; public plugin_end() nvault_close( g_vault )