--- SERVER.LUA -- Current priority person, stored for re-use local currentPriority = nil -- Send priority update to everyone function UpdatePriority() TriggerClientEvent("priority:update", -1, currentPriority) end -- New player asks for current priority, send it to them RegisterServerEvent("priority:request") AddEventHandler("priority:request", function() TriggerClientEvent("priority:update", source, currentPriority) end) -- Command to change priority person RegisterCommand("priority", function(source, args, rawCommand) local player = source local name = GetPlayerName(player) print("Setting priority to:", name) currentPriority = player UpdatePriority() end) --- CLIENT.LUA -- Ask for current priority person on connect / join Citizen.CreateThread(function() TriggerServerEvent("priority:request") end) -- Current priority person, stored for use in your draw code local currentPriority = nil -- New / changed priority person, or the request was returned, at least save the current new one RegisterNetEvent("priority:update") AddEventHandler("priority:update", function(serverId) -- Convert from server to client player id local player = GetPlayerFromServerId(serverId) currentPriority = player end) -- Your draw code in the same script ... -- make sure the current priority person is set if currentPriority then local name = GetPlayerName(currentPriority) DrawText("da current priority person is: " .. name) end