--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]] --[[ The OnLoad function. This is called after everything in the game save finishes loading. Most of your script code goes here. --]] function onload() StartToken = getObjectFromGUID('bfb417') StartToken.clearButtons() StartToken.createButton({['click_function'] = 'StartGame', ['label'] = 'Start', ['function_owner'] = Global, ['position'] = {StartToken. getPosition()['x']+0.02, StartToken. getPosition()['y']-1.7, StartToken. getPosition()['z']-3.6}, ['rotation'] = {0, 180, 0}, ['width'] = 500, ['height'] = 500, ['font_size'] = 250}) end function StartGame() StartToken = getObjectFromGUID('bfb417') print('Querying Cards...') dollar1 = getObjectFromGUID('65c992') dollar5 = getObjectFromGUID('708f1d') dollar10 = getObjectFromGUID('4da4a3') dollar20= getObjectFromGUID('f71f05') dollar50 = getObjectFromGUID('69d718') dollar100 = getObjectFromGUID('93edd0') dollar500 = getObjectFromGUID('5c9338') questionBlock = getObjectFromGUID('4539f9') coinBlock = getObjectFromGUID('b5bfc2') print('Dealing Cards...') dollar1. dealToAll(5) dollar5.dealToAll(5) dollar10.dealToAll(5) dollar20.dealToAll(6) dollar50.dealToAll(2) dollar100.dealToAll(2) dollar500.dealToAll(2) print('Shuffling Block Cards') questionBlock.shuffle() coinBlock.shuffle() end --[[ The Update function. This is called once per frame. --]] function update () --[[ print('Update loop!') --]] end