move.w #$680,d2 ; set stats tst.b (Super_Sonic_flag).w ; Test if super beq.s + ; if not, branch move.w #$880,d2 ; set higher jump speed if super + btst #6,status(a0) ; Test if underwater beq.s + ; if not, branch move.w #$380,d2 ; set lower jump speed if underwater tst.b (Super_Sonic_flag).w ; Test if super beq.s + ; if not, branch move.w #$480,d2 ; set higher jump speed if super + btst #3,status_secondary(a0) ; Test if high jump powerup is active beq.s + ; if it isn't, branch move.w #$880,d2 ; So it is? Set Sonic's jump height tst.b (Super_Sonic_flag).w ; Test to see if we're in our Super form beq.s + ; if we aren't, branch move.w #$A80,d2 ; So we are? Set Sonic's jump height btst #6,status(a0) ; Test if underwater beq.s + ; if not, branch move.w #$480,d2 ; set lower jump height if underwater tst.b (Super_Sonic_flag).w ; Test if super beq.s + ; if not, branch move.w #$580,d2 ; set higher jump height if super +